freedreno: free compiler when screen is destroyed

Drop ir3_compiler_destroy(), since it is only ralloc_free() and we
shouldn't really have an ir3 dependency in core.  If some future hw
has a new compiler, as long as all it's resources are ralloc()d then
things will all just work.

(In practice, I suppose you never really see this leak, but removing
it at least cleans up some noise in valgrind.)

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2017-03-21 11:35:40 -04:00
parent e6621746dc
commit d87ef8f77c
3 changed files with 2 additions and 6 deletions

View file

@ -144,6 +144,8 @@ fd_screen_destroy(struct pipe_screen *pscreen)
mtx_destroy(&screen->lock);
ralloc_free(screen->compiler);
free(screen);
}

View file

@ -38,8 +38,3 @@ struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id
compiler->set = ir3_ra_alloc_reg_set(compiler);
return compiler;
}
void ir3_compiler_destroy(struct ir3_compiler *compiler)
{
ralloc_free(compiler);
}

View file

@ -41,7 +41,6 @@ struct ir3_compiler {
};
struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
void ir3_compiler_destroy(struct ir3_compiler *compiler);
int ir3_compile_shader_nir(struct ir3_compiler *compiler,
struct ir3_shader_variant *so);