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progs/trivial: Use C-style comments.
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parent
3340fd65fb
commit
d87d71036c
10 changed files with 12 additions and 12 deletions
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@ -102,8 +102,8 @@ static void Draw( void )
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/* draw to texture image */
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
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// glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
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// glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
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/* glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); */
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/* glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); */
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glViewport(0, 0, TexWidth, TexHeight);
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@ -116,6 +116,6 @@ int main(int argc, char **argv)
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glutReshapeFunc(Reshape);
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glutKeyboardFunc(Key);
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glutDisplayFunc(Draw);
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// glutMainLoop();
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/* glutMainLoop(); */
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return 0;
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}
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@ -49,7 +49,7 @@ static void Init(void)
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*/
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first_list = glGenLists(1);
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glNewList(first_list, GL_COMPILE);
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// glColor3f(0,1,0);
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/* glColor3f(0,1,0); */
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glEndList();
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@ -66,7 +66,7 @@ static void Display( void )
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glEnable(GL_VERTEX_PROGRAM_ARB);
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// glDrawArrays( GL_TRIANGLES, 0, 3 );
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/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
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glDrawArrays( GL_TRIANGLES, 1, 3 );
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glFlush();
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@ -77,7 +77,7 @@ static void Display( void )
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glEnable(GL_VERTEX_PROGRAM_ARB);
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// glDrawArrays( GL_TRIANGLES, 0, 3 );
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/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
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glDrawArrays( GL_TRIANGLES, 1, 3 );
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glFlush();
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@ -42,7 +42,7 @@ static void Init(void)
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static const char *prog1 =
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"!!ARBfp1.0\n"
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"MOV result.color, fragment.texcoord[1];\n"
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// "MOV result.color, fragment.color;\n"
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/* "MOV result.color, fragment.color;\n" */
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"END\n";
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@ -101,7 +101,7 @@ static void Draw(void)
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glVertex3f( 0.5, -0.5, -30.0);
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glEnd();
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// glLineWidth(12.0);
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/* glLineWidth(12.0); */
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/* Redraw parts of the lines:
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*/
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@ -105,7 +105,7 @@ static void Draw(void)
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glVertex3f( 0.5, -0.5, -30.0);
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glEnd();
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// glLineWidth(12.0);
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/* glLineWidth(12.0); */
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/* Redraw parts of the lines to remove them:
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*/
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@ -83,7 +83,7 @@ static void Display( void )
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glEnable(GL_VERTEX_PROGRAM_ARB);
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// glDrawArrays( GL_TRIANGLES, 0, 3 );
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/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
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glDrawArrays( GL_TRIANGLES, 1, 3 );
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glFlush();
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@ -87,8 +87,8 @@ static void Display( void )
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glEnable(GL_VERTEX_PROGRAM_ARB);
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// glDrawArrays( GL_TRIANGLES, 0, 3 );
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// glDrawArrays( GL_TRIANGLES, 1, 3 );
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/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
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/* glDrawArrays( GL_TRIANGLES, 1, 3 ); */
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glDrawArrays( GL_QUADS, 0, 4 );
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glFlush();
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