progs/trivial: Use C-style comments.

This commit is contained in:
Vinson Lee 2009-12-19 00:28:01 -08:00
parent 3340fd65fb
commit d87d71036c
10 changed files with 12 additions and 12 deletions

View file

@ -102,8 +102,8 @@ static void Draw( void )
/* draw to texture image */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
// glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
// glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
/* glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT); */
/* glReadBuffer(GL_COLOR_ATTACHMENT1_EXT); */
glViewport(0, 0, TexWidth, TexHeight);

View file

@ -116,6 +116,6 @@ int main(int argc, char **argv)
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
// glutMainLoop();
/* glutMainLoop(); */
return 0;
}

View file

@ -49,7 +49,7 @@ static void Init(void)
*/
first_list = glGenLists(1);
glNewList(first_list, GL_COMPILE);
// glColor3f(0,1,0);
/* glColor3f(0,1,0); */
glEndList();

View file

@ -66,7 +66,7 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
glDrawArrays( GL_TRIANGLES, 1, 3 );
glFlush();

View file

@ -77,7 +77,7 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
glDrawArrays( GL_TRIANGLES, 1, 3 );
glFlush();

View file

@ -42,7 +42,7 @@ static void Init(void)
static const char *prog1 =
"!!ARBfp1.0\n"
"MOV result.color, fragment.texcoord[1];\n"
// "MOV result.color, fragment.color;\n"
/* "MOV result.color, fragment.color;\n" */
"END\n";

View file

@ -101,7 +101,7 @@ static void Draw(void)
glVertex3f( 0.5, -0.5, -30.0);
glEnd();
// glLineWidth(12.0);
/* glLineWidth(12.0); */
/* Redraw parts of the lines:
*/

View file

@ -105,7 +105,7 @@ static void Draw(void)
glVertex3f( 0.5, -0.5, -30.0);
glEnd();
// glLineWidth(12.0);
/* glLineWidth(12.0); */
/* Redraw parts of the lines to remove them:
*/

View file

@ -83,7 +83,7 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
glDrawArrays( GL_TRIANGLES, 1, 3 );
glFlush();

View file

@ -87,8 +87,8 @@ static void Display( void )
glEnable(GL_VERTEX_PROGRAM_ARB);
// glDrawArrays( GL_TRIANGLES, 0, 3 );
// glDrawArrays( GL_TRIANGLES, 1, 3 );
/* glDrawArrays( GL_TRIANGLES, 0, 3 ); */
/* glDrawArrays( GL_TRIANGLES, 1, 3 ); */
glDrawArrays( GL_QUADS, 0, 4 );
glFlush();