mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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broadcom/ci: add new expected failures
Add more expected failures that should have been included in74be42d9a4. Fixes:74be42d9a4("broadcom/ci: add new expected test failures") Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28298>
This commit is contained in:
parent
f79557dd38
commit
d87ccf0632
2 changed files with 81 additions and 68 deletions
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@ -591,57 +591,63 @@ spec@arb_texture_barrier@arb_texture_barrier-blending-in-shader 512 42 8 8 8,Fai
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# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
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# patch.
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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# This fails because the test incorrectly reads undefined stencil values. This was
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# reported and fixed upstream (internal issue #4790), and a fix is available in CTS
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@ -13,53 +13,60 @@ dEQP-VK.wsi.wayland.swapchain.simulate_oom.present_mode,Crash
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# handle dynamic state for depth and stencil correctly. Ricardo has a tentative
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# patch.
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dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled,Crash
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dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled,Crash
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