zink: clamped limits to INT_MAX when stored as uint32_t.

Acked-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Duncan Hopkins 2019-04-09 17:22:53 +01:00 committed by Erik Faye-Lund
parent 737a2bba35
commit d850e2a3f2

View file

@ -361,7 +361,7 @@ zink_get_shader_param(struct pipe_screen *pscreen,
PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return screen->props.limits.maxUniformBufferRange;
return MIN2(screen->props.limits.maxUniformBufferRange, INT_MAX);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return screen->props.limits.maxPerStageDescriptorUniformBuffers;
@ -408,7 +408,8 @@ zink_get_shader_param(struct pipe_screen *pscreen,
return (1 << PIPE_SHADER_IR_NIR) | (1 << PIPE_SHADER_IR_TGSI);
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return screen->props.limits.maxPerStageDescriptorStorageImages;
return MIN2(screen->props.limits.maxPerStageDescriptorStorageImages,
PIPE_MAX_SHADER_IMAGES);
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS: