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mesa: make update_fbo_texture() non-static
We'll call this from the mipmap generation code. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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2 changed files with 10 additions and 5 deletions
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@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
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* in size or format since that effects FBO completeness.
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* Any FBOs rendering into the texture must be re-validated.
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*/
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static void
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update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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void
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_mesa_update_fbo_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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{
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/* Only check this texture if it's been marked as RenderToTexture */
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if (texObj->_RenderToTexture) {
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@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,
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check_gen_mipmap(ctx, target, texObj, level);
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update_fbo_texture(ctx, texObj, face, level);
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_mesa_update_fbo_texture(ctx, texObj, face, level);
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/* state update */
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texObj->_Complete = GL_FALSE;
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@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
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check_gen_mipmap(ctx, target, texObj, level);
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update_fbo_texture(ctx, texObj, face, level);
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_mesa_update_fbo_texture(ctx, texObj, face, level);
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/* state update */
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texObj->_Complete = GL_FALSE;
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@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
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GLenum target, GLint level,
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GLenum internalFormat, GLenum format, GLenum type);
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extern void
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_mesa_update_fbo_texture(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLuint face, GLuint level);
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extern void
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_mesa_clear_texture_image(struct gl_context *ctx,
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