mesa: make update_fbo_texture() non-static

We'll call this from the mipmap generation code.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul 2011-12-15 17:33:33 -07:00
parent 45bd5c43ca
commit d842a118b2
2 changed files with 10 additions and 5 deletions

View file

@ -2205,9 +2205,10 @@ check_rtt_cb(GLuint key, void *data, void *userData)
* in size or format since that effects FBO completeness.
* Any FBOs rendering into the texture must be re-validated.
*/
static void
update_fbo_texture(struct gl_context *ctx, struct gl_texture_object *texObj,
GLuint face, GLuint level)
void
_mesa_update_fbo_texture(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLuint face, GLuint level)
{
/* Only check this texture if it's been marked as RenderToTexture */
if (texObj->_RenderToTexture) {
@ -2502,7 +2503,7 @@ teximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
_mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;
@ -2844,7 +2845,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
update_fbo_texture(ctx, texObj, face, level);
_mesa_update_fbo_texture(ctx, texObj, face, level);
/* state update */
texObj->_Complete = GL_FALSE;

View file

@ -80,6 +80,10 @@ _mesa_choose_texture_format(struct gl_context *ctx,
GLenum target, GLint level,
GLenum internalFormat, GLenum format, GLenum type);
extern void
_mesa_update_fbo_texture(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLuint face, GLuint level);
extern void
_mesa_clear_texture_image(struct gl_context *ctx,