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radv: enable fast depth/stencil clears with separate aspects on GFX8
It's similar to GFX9+. Shadow of Mordor (Vulkan beta) hits that path and it works fine. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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1 changed files with 0 additions and 7 deletions
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@ -1065,12 +1065,6 @@ radv_can_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
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if (!view_mask && clear_rect->layerCount != iview->image->info.array_size)
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return false;
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if (cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 &&
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(!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ||
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((vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) &&
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!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))))
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return false;
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if (((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
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!radv_is_fast_clear_depth_allowed(clear_value)) ||
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((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
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@ -1108,7 +1102,6 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
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iview->image->planes[0].surface.htile_size, clear_word);
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} else {
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/* Only clear depth or stencil bytes in the HTILE buffer. */
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assert(cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9);
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flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo,
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iview->image->offset + iview->image->htile_offset,
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iview->image->planes[0].surface.htile_size, clear_word,
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