freedreno: cleanup some cruft left over from fdre

The standalone shader assembler needed some meta-data to know about
attributes/varyings/etc, to do the shader linkage.  We don't need these
parts with gallium/tgsi, so just get rid of it.

Signed-off-by: Rob Clark <Rob Clark robdclark@freedesktop.org>
This commit is contained in:
Rob Clark 2013-04-20 17:31:47 -04:00
parent 85974e5fee
commit d8134792ae
2 changed files with 1 additions and 133 deletions

View file

@ -189,73 +189,6 @@ fail:
}
struct ir_attribute * ir_attribute_create(struct ir_shader *shader,
int rstart, int num, const char *name)
{
struct ir_attribute *a = ir_alloc(shader, sizeof(struct ir_attribute));
DEBUG_MSG("R%d-R%d: %s", rstart, rstart + num - 1, name);
a->name = ir_strdup(shader, name);
a->rstart = rstart;
a->num = num;
assert(shader->attributes_count < ARRAY_SIZE(shader->attributes));
shader->attributes[shader->attributes_count++] = a;
return a;
}
struct ir_const * ir_const_create(struct ir_shader *shader,
int cstart, float v0, float v1, float v2, float v3)
{
struct ir_const *c = ir_alloc(shader, sizeof(struct ir_const));
DEBUG_MSG("C%d: %f, %f, %f, %f", cstart, v0, v1, v2, v3);
c->val[0] = v0;
c->val[1] = v1;
c->val[2] = v2;
c->val[3] = v3;
c->cstart = cstart;
assert(shader->consts_count < ARRAY_SIZE(shader->consts));
shader->consts[shader->consts_count++] = c;
return c;
}
struct ir_sampler * ir_sampler_create(struct ir_shader *shader,
int idx, const char *name)
{
struct ir_sampler *s = ir_alloc(shader, sizeof(struct ir_sampler));
DEBUG_MSG("CONST(%d): %s", idx, name);
s->name = ir_strdup(shader, name);
s->idx = idx;
assert(shader->samplers_count < ARRAY_SIZE(shader->samplers));
shader->samplers[shader->samplers_count++] = s;
return s;
}
struct ir_uniform * ir_uniform_create(struct ir_shader *shader,
int cstart, int num, const char *name)
{
struct ir_uniform *u = ir_alloc(shader, sizeof(struct ir_uniform));
DEBUG_MSG("C%d-C%d: %s", cstart, cstart + num - 1, name);
u->name = ir_strdup(shader, name);
u->cstart = cstart;
u->num = num;
assert(shader->uniforms_count < ARRAY_SIZE(shader->uniforms));
shader->uniforms[shader->uniforms_count++] = u;
return u;
}
struct ir_varying * ir_varying_create(struct ir_shader *shader,
int rstart, int num, const char *name)
{
struct ir_varying *v = ir_alloc(shader, sizeof(struct ir_varying));
DEBUG_MSG("R%d-R%d: %s", rstart, rstart + num - 1, name);
v->name = ir_strdup(shader, name);
v->rstart = rstart;
v->num = num;
assert(shader->varyings_count < ARRAY_SIZE(shader->varyings));
shader->varyings[shader->varyings_count++] = v;
return v;
}
struct ir_cf * ir_cf_create(struct ir_shader *shader, instr_cf_opc_t cf_type)
{
struct ir_cf *cf = ir_alloc(shader, sizeof(struct ir_cf));

View file

@ -29,12 +29,10 @@
#include "instr-a2xx.h"
/* low level intermediate representation of an adreno shader program */
/* low level intermediate representation of an adreno a2xx shader program */
struct ir_shader;
struct ir_shader * fd_asm_parse(const char *src);
struct ir_shader_info {
uint16_t sizedwords;
int8_t max_reg; /* highest GPR # used by shader */
@ -111,41 +109,6 @@ struct ir_cf {
};
};
/* somewhat arbitrary limits.. */
#define MAX_ATTRIBUTES 32
#define MAX_CONSTS 32
#define MAX_SAMPLERS 32
#define MAX_UNIFORMS 32
#define MAX_VARYINGS 32
struct ir_attribute {
const char *name;
int rstart; /* first register */
int num; /* number of registers */
};
struct ir_const {
float val[4];
int cstart; /* first const register */
};
struct ir_sampler {
const char *name;
int idx;
};
struct ir_uniform {
const char *name;
int cstart; /* first const register */
int num; /* number of const registers */
};
struct ir_varying {
const char *name;
int rstart; /* first register */
int num; /* number of registers */
};
struct ir_shader {
unsigned cfs_count;
struct ir_cf *cfs[0x56];
@ -153,23 +116,6 @@ struct ir_shader {
unsigned heap_idx;
enum ir_pred pred; /* pred inherited by newly created instrs */
/* @ headers: */
uint32_t attributes_count;
struct ir_attribute *attributes[MAX_ATTRIBUTES];
uint32_t consts_count;
struct ir_const *consts[MAX_CONSTS];
uint32_t samplers_count;
struct ir_sampler *samplers[MAX_SAMPLERS];
uint32_t uniforms_count;
struct ir_uniform *uniforms[MAX_UNIFORMS];
uint32_t varyings_count;
struct ir_varying *varyings[MAX_VARYINGS];
};
struct ir_shader * ir_shader_create(void);
@ -177,17 +123,6 @@ void ir_shader_destroy(struct ir_shader *shader);
void * ir_shader_assemble(struct ir_shader *shader,
struct ir_shader_info *info);
struct ir_attribute * ir_attribute_create(struct ir_shader *shader,
int rstart, int num, const char *name);
struct ir_const * ir_const_create(struct ir_shader *shader,
int cstart, float v0, float v1, float v2, float v3);
struct ir_sampler * ir_sampler_create(struct ir_shader *shader,
int idx, const char *name);
struct ir_uniform * ir_uniform_create(struct ir_shader *shader,
int cstart, int num, const char *name);
struct ir_varying * ir_varying_create(struct ir_shader *shader,
int rstart, int num, const char *name);
struct ir_cf * ir_cf_create(struct ir_shader *shader, instr_cf_opc_t cf_type);
struct ir_instruction * ir_instr_create(struct ir_cf *cf, int instr_type);