r100/r200: try and allocate miptree correct for hw.

This doesn't make things worse but according to sroland it
is how the GPU hw expects things on the r100/r200
This commit is contained in:
Dave Airlie 2009-05-06 14:06:13 +10:00
parent acf086ebfa
commit d7f62e5405

View file

@ -132,7 +132,33 @@ static GLuint minify(GLuint size, GLuint levels)
return size;
}
static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
GLuint curOffset;
GLuint numLevels;
GLuint i;
GLuint face;
numLevels = mt->lastLevel - mt->firstLevel + 1;
assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
for(i = 0; i < numLevels; i++) {
mt->levels[i].width = minify(mt->width0, i);
mt->levels[i].height = minify(mt->height0, i);
mt->levels[i].depth = minify(mt->depth0, i);
compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
}
}
/* Note the required size in memory */
mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
}
static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
GLuint curOffset;
GLuint numLevels;
@ -157,7 +183,6 @@ static void calculate_miptree_layout(radeonContextPtr rmesa, radeon_mipmap_tree
mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
}
/**
* Create a new mipmap tree, calculate its layout and allocate memory.
*/
@ -182,7 +207,10 @@ radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *
mt->tilebits = tilebits;
mt->compressed = compressed;
calculate_miptree_layout(rmesa, mt);
if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
calculate_miptree_layout_r300(rmesa, mt);
else
calculate_miptree_layout_r100(rmesa, mt);
mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
0, mt->totalsize, 1024,