Remove lots of old code that dealed with "magic" texture formats.

This commit is contained in:
Vladimir Dergachev 2005-01-24 17:09:17 +00:00
parent 5c6b391900
commit d7d54423a8

View file

@ -1004,150 +1004,6 @@ static int inline translate_src(int src)
}
}
/* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
#define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat) ( \
(\
((opRGB)<<30) | ((opA)<<28) | \
((srcRGB)<< 25) | ((srcA)<<22) | \
((modeRGB)) \
) \
^ ((modeA)*357) \
^ (((format)) *457) \
^ ((intFormat) * 7) \
)
static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat,
struct gl_texture_format *tex_format)
{
const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
int i=0; /* number of alpha args .. */
GLuint fmt;
#if 0
fprintf(stderr, "_ReallyEnabled=%d EnvMode=%s\n",
texUnit->_ReallyEnabled,
_mesa_lookup_enum_by_nr(texUnit->EnvMode));
#endif
if(tex_format==NULL){
fprintf(stderr, "Aeiii ! tex_format==NULL !!\n");
return 0;
}
switch(tex_format->MesaFormat){
case MESA_FORMAT_RGBA8888:
return R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8);
default:
fprintf(stderr, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format->MesaFormat));
return 0;
}
switch(IntFormat){
case 4:
case GL_RGBA:
case GL_RGBA8:
break;
case 3:
case GL_RGB8:
fmt=R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
break;
default:
return 0;
}
#if 1
//fmt &= 0x00fff;
//fmt |= ((format) & 0xff00)<<4;
fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n",
texUnit->_CurrentCombine->_NumArgsRGB,
texUnit->_CurrentCombine->_NumArgsA);
fprintf(stderr, "fmt=%08x\n", fmt);
#endif
return fmt;
/* Size field in format specific first */
switch(FORMAT_HASH(
texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
texUnit->_CurrentCombine->ModeRGB,
texUnit->_CurrentCombine->OperandA[i] -GL_SRC_ALPHA,
translate_src(texUnit->_CurrentCombine->SourceA[i]),
texUnit->_CurrentCombine->ModeA,
format,
IntFormat
)){
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA):
/* tested with:
kfiresaver.kss
*/
return R300_EASY_TX_FORMAT(X, X, CUT_W, W, W8Z8Y8X8);
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8):
/* tested with:
Quake3demo
*/
/* Quake3demo -small font on the bottom */
return fmt;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, GL_RGBA8):
/* Quake3demo - mouse cursor*/
return fmt;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
/* tested with:
kfiresaver.kss
*/
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
/* tested with:
kfiresaver.kss
kfountain.kss
*/
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008847, 3):
/* tested with
lesson 06
lesson 07
*/
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
/* Tested with NeHe lesson 08 */
//case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
/* Can't remember what I tested this with..
try putting return 0 of you see broken textures which
are not being complained about */
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00003347, GL_RGB8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, 3):
/* Tested with:
Quake3demo
*/
return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007847, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006747, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006647, GL_RGBA8):
case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, GL_RGBA8):
/* Tested with:
Quake3demo
*/
return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, GL_RGBA8):
return R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8) ;
case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008845, 0x00008056):
//return 0;
fprintf(stderr, "***\n");
return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
}
{
static int warn_once=1;
if(warn_once){
fprintf(stderr, "%s:%s Do not know how to translate texture format - help me !\n",
__FILE__, __FUNCTION__);
warn_once=0;
}
}
return 0;
}
void r300_setup_textures(GLcontext *ctx)
{
int i, mtu;
@ -1205,71 +1061,6 @@ void r300_setup_textures(GLcontext *ctx)
r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
/* We don't know how to set this yet */
//value from r300_lib.c for RGB24
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c;
#if 0
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3,
r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->TexFormat:NULL);
#endif
#if 0
fprintf(stderr, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n",
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->Format),
t->base.tObj->Image[0][0]->IntFormat,
t->base.tObj->Image[0][0]->TexFormat->MesaFormat,
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->TexFormat->BaseFormat),
t->base.tObj->Image[0][0]->IsCompressed,
_mesa_lookup_enum_by_nr(t->base.tObj->Target));
fprintf(stderr, "pitch=%08x filter=%08x format=%08x\n", t->pitch, t->filter, r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
fprintf(stderr, "unknown1=%08x size=%08x\n", r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i],
r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]);
#endif
/* Use the code below to quickly find matching texture
formats. Requires an app that displays the same texture
repeatedly */
#if 0
if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){
static int fmt=0x0;
static int k=0;
k++;
if(k>20){
k=0;
fmt++;
texUnit = &ctx->Texture.Unit[i];
fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, %s(%08x))\n",
texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
texUnit->_CurrentCombine->ModeRGB,
texUnit->_CurrentCombine->OperandA[0] -GL_SRC_ALPHA,
translate_src(texUnit->_CurrentCombine->SourceA[0]),
texUnit->_CurrentCombine->ModeA,
t->format,
_mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->IntFormat),
t->base.tObj->Image[0][0]->IntFormat
);
fprintf(stderr, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t->format_x, t->pp_border_color, t->pp_cubic_faces);
fprintf(stderr, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit->_ReallyEnabled, texUnit->EnvMode, t->base.tObj->Image[0][0]->IntFormat);
if(fmt>0xfff){
fmt=0;
}
//sleep(1);
fprintf(stderr, "Now trying format %08x\n",
fmt);
fprintf(stderr, "size=%08x\n", t->size);
}
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=known_formats[fmt];
r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=
R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8) | (fmt<<24);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x08a0c | (fmt<<16);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x58a00 | (fmt);
//r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
}
#endif
}
}