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+Mesa Release Notes
+
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+
+
+
+
+
+
+Mesa 7.9.2 Release Notes / March 2, 2011
+
+
+Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
+
+
+Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+
+
+See the Compiling/Installing page for prerequisites
+for DRI hardware acceleration.
+
+
+
+MD5 checksums
+
+eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
+8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
+427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
+aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
+18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
+3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
+
+
+
+New features
+None.
+
+Bug fixes
+This list is likely incomplete.
+
+Fix an off-by-one bug in a vsplit assertion.
+Fix incorrect handling of layout qualifier
+with in , out , attribute , and varying .
+
+Fix an i965 GPU hang in GLSL shaders that contain an unconditional discard statement.
+
+Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
+
+Fix numerous issues handling precision qualifiers in GLSL ES.
+
+Fixed a few GLX protocol encoder bugs (Julien Cristau)
+
+Assorted Gallium llvmpipe driver bug fixes
+
+Assorted Mesa/Gallium state tracker bug fixes
+
+Bug 26795 - gl_FragCoord off by one in Gallium drivers.
+
+Bug 29164 - [GLSL 1.20] invariant variable shouldn't be used before declaration
+
+Bug 29823 - GetUniform[if]v busted
+
+Bug 29927 - [glsl2] fail to compile shader with constructor for array of struct type
+
+Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
+
+Bug 31923 - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders
+
+Bug 31925 - [GLSL 1.20] "#pragma STDGL invariant(all)" fail
+
+Bug 32214 - [gles2]no link error happens when missing vertex shader or frag shader
+
+Bug 32375 - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv
+
+Bug 32541 - Segmentation Fault while running an HDR (high dynamic range) rendering demo
+
+Bug 32569 - [gles2] glGetShaderPrecisionFormat not implemented yet
+
+Bug 32695 - [glsl] SIGSEGV glcpp/glcpp-parse.y:833
+
+Bug 32831 - [glsl] division by zero crashes GLSL compiler
+
+Bug 32910 - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
+
+Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
+
+Bug 33306 - GLSL integer division by zero crashes GLSL compiler
+
+Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.
+
+Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort
+
+Bug 33386 - Dubious assembler in read_rgba_span_x86.S
+
+Bug 33388 - Dubious assembler in xform4.S
+
+Bug 33433 - Error in x86-64 API dispatch code.
+
+Bug 33507 - [glsl] GLSL preprocessor modulus by zero crash
+
+Bug 33508 - [glsl] GLSL compiler modulus by zero crash
+
+Bug 33916 - Compiler accepts reserved operators % and %=
+
+Bug 34047 - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2
+
+Bug 34114 - Sun Studio build fails due to standard library functions not being in global namespace
+
+Bug 34198 - [GLSL] implicit sized array with index 0 used gets assertion
+
+Ubuntu bug 691653 - compiz crashes when using alt-tab (the radeon driver kills it)
+
+Meego bug 13005 - Graphics GLSL issue lead to camera preview fail on Pinetrail
+
+
+
+
+
+
+Changes
+The full set of changes can be viewed by using the following GIT command:
+
+
+ git log mesa-7.9.1..mesa-7.9.2
+
+
+Alberto Milone (1):
+
+ r600c: add evergreen ARL support.
+
+
+Brian Paul (19):
+
+ draw: Fix an off-by-one bug in a vsplit assertion.
+ mesa: fix a few format table mistakes, assertions
+ mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
+ mesa: don't assert in GetIntegerIndexed, etc
+ mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
+ llvmpipe: make sure binning is active when we begin/end a query
+ st/mesa: fix incorrect fragcoord.x translation
+ softpipe: fix off-by-one error in setup_fragcoord_coeff()
+ cso: fix loop bound in cso_set_vertex_samplers()
+ st/mesa: set renderbuffer _BaseFormat in a few places
+ st/mesa: fix the default case in st_format_datatype()
+ st/mesa: need to translate clear color according to surface's base format
+ docs: update 7.9.2 release notes with Brian's cherry-picks
+ docs: add links to 7.9.1 and 7.9.2 release notes
+ mesa: include compiler.h for ASSERT macro
+ glsl: add ir_shader case in switch stmt to silence warning
+ glsl2: fix signed/unsigned comparison warning
+ mesa: implement glGetShaderPrecisionFormat()
+ docs: updated environment variable list
+
+
+Bryce Harrington (1):
+
+ r300g: Null pointer check for buffer deref in gallium winsys
+
+
+Chad Versace (14):
+
+ glsl: At link-time, check that globals have matching centroid qualifiers
+ glcpp: Fix segfault when validating macro redefinitions
+ glsl: Fix parser rule for type_specifier
+ glsl: Change default value of ast_type_specifier::precision
+ glsl: Add semantic checks for precision qualifiers
+ glsl: Add support for default precision statements
+ glsl: Remove redundant semantic check in parser
+ glsl: Fix semantic checks on precision qualifiers
+ glsl: Fix segfault due to missing printf argument
+ glsl: Mark 'in' variables at global scope as read-only
+ glcpp: Raise error when modulus is zero
+ glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
+ glsl: Reinstate constant-folding for division by zero
+ tnl: Add support for datatype GL_FIXED in vertex arrays
+
+
+Chia-I Wu (1):
+
+ mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
+
+
+Chris Wilson (1):
+
+ intel: Check for unsupported texture when finishing using as a render target
+
+
+Cyril Brulebois (1):
+
+ Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
+
+
+Dave Airlie (2):
+
+ radeon/r200: fix fbo-clearmipmap + gen-teximage
+ radeon: avoid segfault on 3D textures.
+
+
+Dimitry Andric (4):
+
+ mesa: s/movzx/movzbl/
+ mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
+ glapi: adding @ char before type specifier in glapi_x86.S
+ glapi: add @GOTPCREL relocation type
+
+
+Eric Anholt (11):
+
+ i965: Avoid double-negation of immediate values in the VS.
+ docs: Add a relnote for the Civ IV on i965.
+ i965/vs: When MOVing to produce ABS, strip negate of the operand.
+ glsl: Fix the lowering of variable array indexing to not lose write_masks.
+ intel: Make renderbuffer tiling choice match texture tiling choice.
+ glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
+ mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
+ mesa: Add actual support for glReleaseShaderCompiler from ES2.
+ mesa: Add support for glDepthRangef and glClearDepthf.
+ mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
+ mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
+
+
+Ian Romanick (42):
+
+ docs: Add 7.9.1 md5sums
+ glsl: Support the 'invariant(all)' pragma
+ glcpp: Generate an error for division by zero
+ glsl: Add version_string containing properly formatted GLSL version
+ glsl & glcpp: Refresh autogenerated lexer and parser files.
+ glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
+ glsl: Track variable usage, use that to enforce semantics
+ glsl: Allow 'in' and 'out' when 'layout' is also available
+ docs: Initial set of release notes for 7.9.2
+ mesa: bump version to 7.9.2-devel
+ docs: Update 7.9.2 release notes
+ i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
+ glsl: Refresh autogenerated lexer and parser files.
+ glsl: Don't assert when the value returned by a function has no rvalue
+ linker: Set sizes for non-global arrays as well
+ linker: Propagate max_array_access while linking functions
+ docs: Update 7.9.2 release notes
+ Use C-style system headers in C++ code to avoid issues with std:: namespace
+ mesa: glGetUniform only returns a single element of an array
+ linker: Generate link errors when ES shaders are missing stages
+ mesa: Fix error checks in GetVertexAttrib functions
+ docs: Update 7.9.2 release notes
+ mesa: Remove unsupported OES extensions
+ glapi: Regenerate for GL_ARB_ES2_compatibility.
+ mesa: Connect glGetShaderPrecisionFormat into the dispatch table
+ i965: Set correct values for range/precision of fragment shader types
+ i915: Set correct values for range/precision of fragment shader types
+ intel: Fix typeos from 3d028024 and 790ff232
+ glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
+ glsl: Reject shader versions not supported by the implementation
+ mesa: Initial size for secondary color array is 3
+ glcpp: Regenerate files from recent cherry picks
+ glsl: Finish out the reduce/reduce error fixes
+ glsl: Regenerate compiler files from cherry picks
+ linker: Fix off-by-one error implicit array sizing
+ i915: Only mark a register as available if all components are written
+ i915: Calculate partial result to temp register first
+ i915: Force lowering of all types of indirect array accesses in the FS
+ docs: Update 7.9.2 release notes for recent cherry picks
+ docs: Clean up bug fixes list
+ intel: Remove driver date and related bits from renderer string
+ mesa: set version string to 7.9.2 (final)
+
+
+Jian Zhao (1):
+
+ mesa: fix an error in uniform arrays in row calculating.
+
+
+Julien Cristau (3):
+
+ glx: fix request lengths
+ glx: fix GLXChangeDrawableAttributesSGIX request
+ glx: fix length of GLXGetFBConfigsSGIX
+
+
+Keith Packard (1):
+
+ glsl: Eliminate reduce/reduce conflicts in glsl grammar
+
+
+Kenneth Graunke (12):
+
+ glsl: Expose a public glsl_type::void_type const pointer.
+ glsl: Don't bother unsetting a destructor that was never set.
+ glsl, i965: Remove unnecessary talloc includes.
+ glcpp: Remove use of talloc reference counting.
+ ralloc: Add a fake implementation of ralloc based on talloc.
+ Convert everything from the talloc API to the ralloc API.
+ ralloc: a new MIT-licensed recursive memory allocator.
+ Remove talloc from the make and automake build systems.
+ Remove talloc from the SCons build system.
+ Remove the talloc sources from the Mesa repository.
+ glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
+ glsl: Use reralloc instead of plain realloc.
+
+
+Marek Olšák (3):
+
+ docs: fix messed up names with special characters in relnotes-7.9.1
+ mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
+ st/dri: Track drawable context bindings
+
+
+Paulo Zanoni (1):
+
+ dri_util: fail driCreateNewScreen if InitScreen is NULL
+
+
+Sam Hocevar (2):
+
+ docs: add glsl info
+ docs: fix glsl_compiler name
+
+
+Vinson Lee (1):
+
+ ralloc: Add missing va_end following va_copy.
+
+
+nobled (1):
+
+ glx: Put null check before use
+
+
+
+
+