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nouveau: Kill some compile warnings.
This commit is contained in:
parent
f54c725497
commit
d79323bd42
10 changed files with 13 additions and 21 deletions
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@ -129,8 +129,7 @@ static void nouveauFinish( GLcontext *ctx )
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}
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/* glClear */
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static void nouveauClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
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GLint cx, GLint cy, GLint cw, GLint ch )
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static void nouveauClear( GLcontext *ctx, GLbitfield mask )
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{
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// XXX we really should do something here...
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}
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@ -133,12 +133,14 @@ GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
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return GL_FALSE;
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}
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if (drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer)) {
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FATAL("Unable to map the fifo\n",ret);
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ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer);
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if (ret) {
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FATAL("Unable to map the fifo (returned %d)\n",ret);
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return GL_FALSE;
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}
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if (drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio)) {
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FATAL("Unable to map the control regs\n",ret);
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ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio);
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if (ret) {
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FATAL("Unable to map the control regs (returned %d)\n",ret);
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return GL_FALSE;
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}
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@ -145,6 +145,7 @@ int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); \
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}while(0)
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extern void nouveauWaitForIdle(nouveauContextPtr nmesa);
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extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa);
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extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa);
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#endif /* __NOUVEAU_FIFO_H__ */
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@ -232,7 +232,6 @@ nouveauFillInModes( unsigned pixel_bits, unsigned depth_bits,
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unsigned num_modes;
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unsigned depth_buffer_factor;
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unsigned back_buffer_factor;
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unsigned fb_format_factor;
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int i;
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static const struct {
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@ -241,6 +241,9 @@ extern unsigned int NVFP_TX_BOP_COUNT;
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extern struct _op_xlat NVFP_TX_AOP[];
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extern struct _op_xlat NVFP_TX_BOP[];
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extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
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extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
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#define SCAP_SRC_ABS (1<<0)
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struct _nvsFunc {
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@ -59,11 +59,9 @@ static void nouveauCalcViewport(GLcontext *ctx)
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/* Calculate the Viewport Matrix */
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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nouveau_renderbuffer *nrb;
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const GLfloat *v = ctx->Viewport._WindowMap.m;
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GLfloat *m = nmesa->viewport.m;
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GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY;
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GLint h = 0;
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nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;
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@ -24,7 +24,6 @@ static void
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NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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drm_nouveau_mem_alloc_t mem;
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if (!nvs->program_buffer) {
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nouveau_mem *fpbuf;
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@ -573,7 +573,6 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
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static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
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{
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nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
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nouveau_renderbuffer *nrb;
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/* There's no scissor enable bit, so adjust the scissor to cover the
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* maximum draw buffer bounds
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@ -677,7 +676,6 @@ static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
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static void nv30WindowMoved(nouveauContextPtr nmesa)
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{
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GLcontext *ctx = nmesa->glCtx;
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nouveau_renderbuffer *nrb;
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GLfloat *v = nmesa->viewport.m;
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GLuint w = ctx->Viewport.Width;
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GLuint h = ctx->Viewport.Height;
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@ -759,11 +757,10 @@ static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
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nouveau_renderbuffer **color,
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nouveau_renderbuffer *depth)
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{
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nouveau_renderbuffer *nrb;
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GLuint x, y, w, h;
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w = nrb->mesa.Width;
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h = nrb->mesa.Height;
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w = color[0]->mesa.Width;
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h = color[0]->mesa.Height;
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x = nmesa->drawX;
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y = nmesa->drawY;
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@ -6,9 +6,6 @@
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#include "nouveau_shader.h"
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#include "nv30_shader.h"
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extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
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extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
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/*****************************************************************************
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* Support routines
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*/
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@ -2,9 +2,6 @@
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#include "nouveau_msg.h"
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#include "nv40_shader.h"
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extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
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extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
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/*****************************************************************************
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* Assembly routines
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*/
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