nouveau: Kill some compile warnings.

This commit is contained in:
Ben Skeggs 2006-12-24 00:50:13 +11:00
parent f54c725497
commit d79323bd42
10 changed files with 13 additions and 21 deletions

View file

@ -129,8 +129,7 @@ static void nouveauFinish( GLcontext *ctx )
}
/* glClear */
static void nouveauClear( GLcontext *ctx, GLbitfield mask, GLboolean all,
GLint cx, GLint cy, GLint cw, GLint ch )
static void nouveauClear( GLcontext *ctx, GLbitfield mask )
{
// XXX we really should do something here...
}

View file

@ -133,12 +133,14 @@ GLboolean nouveauFifoInit(nouveauContextPtr nmesa)
return GL_FALSE;
}
if (drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer)) {
FATAL("Unable to map the fifo\n",ret);
ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer);
if (ret) {
FATAL("Unable to map the fifo (returned %d)\n",ret);
return GL_FALSE;
}
if (drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio)) {
FATAL("Unable to map the control regs\n",ret);
ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio);
if (ret) {
FATAL("Unable to map the control regs (returned %d)\n",ret);
return GL_FALSE;
}

View file

@ -145,6 +145,7 @@ int i; for(i=0;i<sz;i++) OUT_RING_CACHE(*(p+i)); \
}while(0)
extern void nouveauWaitForIdle(nouveauContextPtr nmesa);
extern void nouveauWaitForIdleLocked(nouveauContextPtr nmesa);
extern GLboolean nouveauFifoInit(nouveauContextPtr nmesa);
#endif /* __NOUVEAU_FIFO_H__ */

View file

@ -232,7 +232,6 @@ nouveauFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
unsigned fb_format_factor;
int i;
static const struct {

View file

@ -241,6 +241,9 @@ extern unsigned int NVFP_TX_BOP_COUNT;
extern struct _op_xlat NVFP_TX_AOP[];
extern struct _op_xlat NVFP_TX_BOP[];
extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
#define SCAP_SRC_ABS (1<<0)
struct _nvsFunc {

View file

@ -59,11 +59,9 @@ static void nouveauCalcViewport(GLcontext *ctx)
/* Calculate the Viewport Matrix */
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_renderbuffer *nrb;
const GLfloat *v = ctx->Viewport._WindowMap.m;
GLfloat *m = nmesa->viewport.m;
GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY;
GLint h = 0;
nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF;

View file

@ -24,7 +24,6 @@ static void
NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
drm_nouveau_mem_alloc_t mem;
if (!nvs->program_buffer) {
nouveau_mem *fpbuf;

View file

@ -573,7 +573,6 @@ void (*RenderMode)(GLcontext *ctx, GLenum mode );
static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
{
nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
nouveau_renderbuffer *nrb;
/* There's no scissor enable bit, so adjust the scissor to cover the
* maximum draw buffer bounds
@ -677,7 +676,6 @@ static void nv30TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat)
static void nv30WindowMoved(nouveauContextPtr nmesa)
{
GLcontext *ctx = nmesa->glCtx;
nouveau_renderbuffer *nrb;
GLfloat *v = nmesa->viewport.m;
GLuint w = ctx->Viewport.Width;
GLuint h = ctx->Viewport.Height;
@ -759,11 +757,10 @@ static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color,
nouveau_renderbuffer **color,
nouveau_renderbuffer *depth)
{
nouveau_renderbuffer *nrb;
GLuint x, y, w, h;
w = nrb->mesa.Width;
h = nrb->mesa.Height;
w = color[0]->mesa.Width;
h = color[0]->mesa.Height;
x = nmesa->drawX;
y = nmesa->drawY;

View file

@ -6,9 +6,6 @@
#include "nouveau_shader.h"
#include "nv30_shader.h"
extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
/*****************************************************************************
* Support routines
*/

View file

@ -2,9 +2,6 @@
#include "nouveau_msg.h"
#include "nv40_shader.h"
extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
extern void NV20VPTXSwizzle(int hwswz, nvsSwzComp *swz);
/*****************************************************************************
* Assembly routines
*/