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svga: Implement the pipe clear_render_target functionality v2
v2: Accounted for the fact that svga_try_clear_render_target also honors conditional rendering. Testing done: Excercised all functions in a separate feature branch. Forced emission of conditional rendering commands when necessary. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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4 changed files with 138 additions and 1 deletions
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@ -273,6 +273,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
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}
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svga->dirty = ~0;
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svga->pred.query_id = SVGA3D_INVALID_ID;
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return &svga->pipe;
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@ -583,6 +583,12 @@ struct svga_context
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/** Alternate rasterizer states created for point sprite */
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struct svga_rasterizer_state *rasterizer_no_cull[2];
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/** Current conditional rendering predicate */
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struct {
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SVGA3dQueryId query_id;
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boolean cond;
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} pred;
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};
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/* A flag for each state_tracker state object:
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@ -622,7 +628,6 @@ struct svga_context
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/***********************************************************************
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* svga_screen_texture.c:
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*/
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@ -451,9 +451,138 @@ svga_clear_texture(struct pipe_context *pipe,
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}
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}
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/**
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* \brief Clear the whole render target using vgpu10 functionality
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*
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* \param svga[in] The svga context
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* \param dst[in] The surface to clear
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* \param color[in] Clear color
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* \return PIPE_OK if all well, PIPE_ERROR_OUT_OF_MEMORY if ran out of
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* command submission resources.
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*/
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static enum pipe_error
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svga_try_clear_render_target(struct svga_context *svga,
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struct pipe_surface *dst,
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const union pipe_color_union *color)
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{
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struct pipe_surface *rtv =
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svga_validate_surface_view(svga, svga_surface(dst));
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if (!rtv)
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return PIPE_ERROR_OUT_OF_MEMORY;
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return SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, color->f);
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}
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/**
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* \brief Clear part of render target using gallium blitter utilities
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*
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* \param svga[in] The svga context
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* \param dst[in] The surface to clear
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* \param color[in] Clear color
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* \param dstx[in] Clear region left
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* \param dsty[in] Clear region top
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* \param width[in] Clear region width
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* \param height[in] Clear region height
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*/
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static void
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svga_blitter_clear_render_target(struct svga_context *svga,
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struct pipe_surface *dst,
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const union pipe_color_union *color,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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{
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begin_blit(svga);
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util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
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util_blitter_clear_render_target(svga->blitter, dst, color,
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dstx, dsty, width, height);
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}
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/**
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* \brief Toggle conditional rendering if already enabled
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*
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* \param svga[in] The svga context
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* \param render_condition_enabled[in] Whether to ignore requests to turn
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* conditional rendering off
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* \param on[in] Whether to turn conditional rendering on or off
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*/
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static void
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svga_toggle_render_condition(struct svga_context *svga,
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boolean render_condition_enabled,
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boolean on)
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{
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SVGA3dQueryId query_id;
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enum pipe_error ret;
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if (render_condition_enabled ||
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svga->pred.query_id == SVGA3D_INVALID_ID) {
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return;
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}
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/*
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* If we get here, it means that the system supports
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* conditional rendering since svga->pred.query_id has already been
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* modified for this context and thus support has already been
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* verified.
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*/
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query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID;
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ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
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(uint32) svga->pred.cond);
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if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
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svga_context_flush(svga, NULL);
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ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
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(uint32) svga->pred.cond);
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assert(ret == PIPE_OK);
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}
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}
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/**
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* \brief Clear render target pipe callback
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*
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* \param pipe[in] The pipe context
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* \param dst[in] The surface to clear
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* \param color[in] Clear color
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* \param dstx[in] Clear region left
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* \param dsty[in] Clear region top
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* \param width[in] Clear region width
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* \param height[in] Clear region height
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* \param render_condition_enabled[in] Whether to use conditional rendering
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* to clear (if elsewhere enabled).
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*/
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static void
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svga_clear_render_target(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const union pipe_color_union *color,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height,
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bool render_condition_enabled)
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{
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struct svga_context *svga = svga_context( pipe );
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svga_toggle_render_condition(svga, render_condition_enabled, FALSE);
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if (!svga_have_vgpu10(svga) || dstx != 0 || dsty != 0 ||
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width != dst->width || height != dst->height) {
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svga_blitter_clear_render_target(svga, dst, color, dstx, dsty, width,
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height);
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} else {
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enum pipe_error ret;
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ret = svga_try_clear_render_target(svga, dst, color);
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if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
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svga_context_flush( svga, NULL );
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ret = svga_try_clear_render_target(svga, dst, color);
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}
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assert (ret == PIPE_OK);
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}
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svga_toggle_render_condition(svga, render_condition_enabled, TRUE);
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}
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void svga_init_clear_functions(struct svga_context *svga)
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{
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svga->pipe.clear_render_target = svga_clear_render_target;
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svga->pipe.clear_texture = svga_clear_texture;
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svga->pipe.clear = svga_clear;
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}
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@ -1239,6 +1239,8 @@ svga_render_condition(struct pipe_context *pipe, struct pipe_query *q,
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ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
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(uint32) condition);
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}
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svga->pred.query_id = queryId;
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svga->pred.cond = condition;
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}
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}
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