svga: Implement the pipe clear_render_target functionality v2

v2: Accounted for the fact that svga_try_clear_render_target also
honors conditional rendering.

Testing done: Excercised all functions in a separate feature branch. Forced
emission of conditional rendering commands when necessary.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Thomas Hellstrom 2016-10-28 11:33:53 -07:00 committed by Brian Paul
parent 76f5f76468
commit d787ce7288
4 changed files with 138 additions and 1 deletions

View file

@ -273,6 +273,7 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
}
svga->dirty = ~0;
svga->pred.query_id = SVGA3D_INVALID_ID;
return &svga->pipe;

View file

@ -583,6 +583,12 @@ struct svga_context
/** Alternate rasterizer states created for point sprite */
struct svga_rasterizer_state *rasterizer_no_cull[2];
/** Current conditional rendering predicate */
struct {
SVGA3dQueryId query_id;
boolean cond;
} pred;
};
/* A flag for each state_tracker state object:
@ -622,7 +628,6 @@ struct svga_context
/***********************************************************************
* svga_screen_texture.c:
*/

View file

@ -451,9 +451,138 @@ svga_clear_texture(struct pipe_context *pipe,
}
}
/**
* \brief Clear the whole render target using vgpu10 functionality
*
* \param svga[in] The svga context
* \param dst[in] The surface to clear
* \param color[in] Clear color
* \return PIPE_OK if all well, PIPE_ERROR_OUT_OF_MEMORY if ran out of
* command submission resources.
*/
static enum pipe_error
svga_try_clear_render_target(struct svga_context *svga,
struct pipe_surface *dst,
const union pipe_color_union *color)
{
struct pipe_surface *rtv =
svga_validate_surface_view(svga, svga_surface(dst));
if (!rtv)
return PIPE_ERROR_OUT_OF_MEMORY;
return SVGA3D_vgpu10_ClearRenderTargetView(svga->swc, rtv, color->f);
}
/**
* \brief Clear part of render target using gallium blitter utilities
*
* \param svga[in] The svga context
* \param dst[in] The surface to clear
* \param color[in] Clear color
* \param dstx[in] Clear region left
* \param dsty[in] Clear region top
* \param width[in] Clear region width
* \param height[in] Clear region height
*/
static void
svga_blitter_clear_render_target(struct svga_context *svga,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height)
{
begin_blit(svga);
util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
util_blitter_clear_render_target(svga->blitter, dst, color,
dstx, dsty, width, height);
}
/**
* \brief Toggle conditional rendering if already enabled
*
* \param svga[in] The svga context
* \param render_condition_enabled[in] Whether to ignore requests to turn
* conditional rendering off
* \param on[in] Whether to turn conditional rendering on or off
*/
static void
svga_toggle_render_condition(struct svga_context *svga,
boolean render_condition_enabled,
boolean on)
{
SVGA3dQueryId query_id;
enum pipe_error ret;
if (render_condition_enabled ||
svga->pred.query_id == SVGA3D_INVALID_ID) {
return;
}
/*
* If we get here, it means that the system supports
* conditional rendering since svga->pred.query_id has already been
* modified for this context and thus support has already been
* verified.
*/
query_id = on ? svga->pred.query_id : SVGA3D_INVALID_ID;
ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
(uint32) svga->pred.cond);
if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
svga_context_flush(svga, NULL);
ret = SVGA3D_vgpu10_SetPredication(svga->swc, query_id,
(uint32) svga->pred.cond);
assert(ret == PIPE_OK);
}
}
/**
* \brief Clear render target pipe callback
*
* \param pipe[in] The pipe context
* \param dst[in] The surface to clear
* \param color[in] Clear color
* \param dstx[in] Clear region left
* \param dsty[in] Clear region top
* \param width[in] Clear region width
* \param height[in] Clear region height
* \param render_condition_enabled[in] Whether to use conditional rendering
* to clear (if elsewhere enabled).
*/
static void
svga_clear_render_target(struct pipe_context *pipe,
struct pipe_surface *dst,
const union pipe_color_union *color,
unsigned dstx, unsigned dsty,
unsigned width, unsigned height,
bool render_condition_enabled)
{
struct svga_context *svga = svga_context( pipe );
svga_toggle_render_condition(svga, render_condition_enabled, FALSE);
if (!svga_have_vgpu10(svga) || dstx != 0 || dsty != 0 ||
width != dst->width || height != dst->height) {
svga_blitter_clear_render_target(svga, dst, color, dstx, dsty, width,
height);
} else {
enum pipe_error ret;
ret = svga_try_clear_render_target(svga, dst, color);
if (ret == PIPE_ERROR_OUT_OF_MEMORY) {
svga_context_flush( svga, NULL );
ret = svga_try_clear_render_target(svga, dst, color);
}
assert (ret == PIPE_OK);
}
svga_toggle_render_condition(svga, render_condition_enabled, TRUE);
}
void svga_init_clear_functions(struct svga_context *svga)
{
svga->pipe.clear_render_target = svga_clear_render_target;
svga->pipe.clear_texture = svga_clear_texture;
svga->pipe.clear = svga_clear;
}

View file

@ -1239,6 +1239,8 @@ svga_render_condition(struct pipe_context *pipe, struct pipe_query *q,
ret = SVGA3D_vgpu10_SetPredication(svga->swc, queryId,
(uint32) condition);
}
svga->pred.query_id = queryId;
svga->pred.cond = condition;
}
}