pan/bi: bump iter_count to 2000

Without this, we fail to register-allocate the shader used in the
dEQP-VK.ssbo.phys.layout.random.8bit.scalar.78 VK-CTS test case.

Yeah, this sucks, but failing to compile sucks even more. We need a new
register allocator plan here.

Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33124>
This commit is contained in:
Erik Faye-Lund 2025-01-22 14:56:43 +01:00 committed by Marge Bot
parent b4085df31c
commit d74f569035

View file

@ -1083,7 +1083,7 @@ bi_register_allocate(bi_context *ctx)
struct lcra_state *l = NULL;
bool success = false;
unsigned iter_count = 1000; /* max iterations */
unsigned iter_count = 2000; /* max iterations */
/* Number of bytes of memory we've spilled into */
unsigned spill_count = ctx->info.tls_size;