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mesa: Remove unused allow_large_textures driconf from classic drivers.
This option hasn't been used since the introduction of DRI2. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
parent
03600660a1
commit
d7361f2943
5 changed files with 4 additions and 23 deletions
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@ -61,7 +61,6 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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DRI_CONF_FORCE_S3TC_ENABLE("false")
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DRI_CONF_ALLOW_LARGE_TEXTURES(2)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_NO_RAST("false")
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@ -78,7 +77,7 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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const GLuint __driNConfigOptions = 13;
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const GLuint __driNConfigOptions = 12;
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#include "intel_batchbuffer.h"
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#include "intel_buffers.h"
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@ -61,7 +61,6 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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DRI_CONF_FORCE_S3TC_ENABLE("false")
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DRI_CONF_ALLOW_LARGE_TEXTURES(2)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_NO_RAST("false")
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@ -78,7 +77,7 @@ PUBLIC const char __driConfigOptions[] =
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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const GLuint __driNConfigOptions = 13;
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const GLuint __driNConfigOptions = 12;
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#include "intel_batchbuffer.h"
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#include "intel_buffers.h"
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@ -298,11 +298,6 @@ GLboolean r200CreateContext( gl_api api,
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_swsetup_CreateContext( ctx );
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_ae_create_context( ctx );
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/* Set the maximum texture size small enough that we can guarentee that
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* all texture units can bind a maximal texture and have all of them in
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* texturable memory at once. Depending on the allow_large_textures driconf
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* setting allow larger textures.
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*/
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ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
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"texture_units");
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ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
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@ -312,8 +307,6 @@ GLboolean r200CreateContext( gl_api api,
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ctx->Const.StripTextureBorder = GL_TRUE;
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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ctx->Const.MaxTextureLevels = 12;
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@ -261,12 +261,6 @@ r100CreateContext( gl_api api,
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_swsetup_CreateContext( ctx );
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_ae_create_context( ctx );
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/* Set the maximum texture size small enough that we can guarentee that
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* all texture units can bind a maximal texture and have all of them in
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* texturable memory at once. Depending on the allow_large_textures driconf
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* setting allow larger textures.
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*/
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ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
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"texture_units");
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ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
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@ -275,8 +269,6 @@ r100CreateContext( gl_api api,
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ctx->Const.StripTextureBorder = GL_TRUE;
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i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");
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/* FIXME: When no memory manager is available we should set this
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* to some reasonable value based on texture memory pool size */
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ctx->Const.MaxTextureLevels = 12;
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@ -90,13 +90,12 @@ DRI_CONF_BEGIN
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DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
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DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
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DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
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DRI_CONF_ALLOW_LARGE_TEXTURES(2)
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_NO_RAST("false")
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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static const GLuint __driNConfigOptions = 15;
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static const GLuint __driNConfigOptions = 14;
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#elif defined(RADEON_R200)
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@ -118,14 +117,13 @@ DRI_CONF_BEGIN
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DRI_CONF_COLOR_REDUCTION(DRI_CONF_COLOR_REDUCTION_DITHER)
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DRI_CONF_ROUND_MODE(DRI_CONF_ROUND_TRUNC)
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DRI_CONF_DITHER_MODE(DRI_CONF_DITHER_XERRORDIFF)
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DRI_CONF_ALLOW_LARGE_TEXTURES(2)
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DRI_CONF_TEXTURE_BLEND_QUALITY(1.0,"0.0:1.0")
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_DEBUG
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DRI_CONF_NO_RAST("false")
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DRI_CONF_SECTION_END
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DRI_CONF_END;
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static const GLuint __driNConfigOptions = 16;
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static const GLuint __driNConfigOptions = 15;
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#endif
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