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i965: Port gen6+ 3DSTATE_SCISSOR_STATE_POINTERS to use genxml.
Emit 3DSTATE_SCISSOR_STATE_POINTERS using brw_batch_emit, and pack the scissor states using GENX(SCISSOR_RECT_pack), generated from genxml. v3: - Remove old code (Ken) - Style fixes (Ken) Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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4 changed files with 87 additions and 116 deletions
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@ -84,7 +84,6 @@ i965_FILES = \
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gen6_multisample_state.c \
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gen6_queryobj.c \
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gen6_sampler_state.c \
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gen6_scissor_state.c \
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gen6_sol.c \
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gen6_urb.c \
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gen6_viewport_state.c \
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@ -114,7 +114,6 @@ extern const struct brw_tracked_state gen6_gs_binding_table;
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extern const struct brw_tracked_state gen6_multisample_state;
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extern const struct brw_tracked_state gen6_renderbuffer_surfaces;
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extern const struct brw_tracked_state gen6_sampler_state;
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extern const struct brw_tracked_state gen6_scissor_state;
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extern const struct brw_tracked_state gen6_sol_surface;
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extern const struct brw_tracked_state gen6_sf_vp;
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extern const struct brw_tracked_state gen6_urb;
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@ -1,111 +0,0 @@
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/*
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* Copyright © 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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#include "brw_context.h"
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#include "brw_state.h"
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#include "brw_defines.h"
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#include "intel_batchbuffer.h"
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#include "main/fbobject.h"
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#include "main/framebuffer.h"
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static void
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gen6_upload_scissor_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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struct gen6_scissor_rect *scissor;
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uint32_t scissor_state_offset;
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const unsigned int fb_width= _mesa_geometric_width(ctx->DrawBuffer);
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const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
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/* BRW_NEW_VIEWPORT_COUNT */
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const unsigned viewport_count = brw->clip.viewport_count;
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scissor = brw_state_batch(brw, sizeof(*scissor) * viewport_count, 32,
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&scissor_state_offset);
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/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
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/* The scissor only needs to handle the intersection of drawable and
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* scissor rect. Clipping to the boundaries of static shared buffers
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* for front/back/depth is covered by looping over cliprects in brw_draw.c.
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*
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* Note that the hardware's coordinates are inclusive, while Mesa's min is
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* inclusive but max is exclusive.
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*/
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for (unsigned i = 0; i < viewport_count; i++) {
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int bbox[4];
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bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
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bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
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bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
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bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
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_mesa_intersect_scissor_bounding_box(ctx, i, bbox);
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if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
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/* If the scissor was out of bounds and got clamped to 0 width/height
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* at the bounds, the subtraction of 1 from maximums could produce a
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* negative number and thus not clip anything. Instead, just provide
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* a min > max scissor inside the bounds, which produces the expected
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* no rendering.
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*/
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scissor[i].xmin = 1;
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scissor[i].xmax = 0;
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scissor[i].ymin = 1;
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scissor[i].ymax = 0;
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} else if (render_to_fbo) {
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/* texmemory: Y=0=bottom */
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scissor[i].xmin = bbox[0];
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scissor[i].xmax = bbox[1] - 1;
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scissor[i].ymin = bbox[2];
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scissor[i].ymax = bbox[3] - 1;
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}
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else {
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/* memory: Y=0=top */
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scissor[i].xmin = bbox[0];
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scissor[i].xmax = bbox[1] - 1;
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scissor[i].ymin = fb_height - bbox[3];
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scissor[i].ymax = fb_height - bbox[2] - 1;
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}
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}
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BEGIN_BATCH(2);
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OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
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OUT_BATCH(scissor_state_offset);
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ADVANCE_BATCH();
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}
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const struct brw_tracked_state gen6_scissor_state = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_SCISSOR |
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_NEW_VIEWPORT,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_VIEWPORT_COUNT,
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},
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.emit = gen6_upload_scissor_state,
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};
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@ -1666,6 +1666,90 @@ static const struct brw_tracked_state genX(blend_state) = {
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.emit = genX(upload_blend_state),
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};
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/* ---------------------------------------------------------------------- */
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static void
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genX(upload_scissor_state)(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
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struct GENX(SCISSOR_RECT) scissor;
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uint32_t scissor_state_offset;
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const unsigned int fb_width = _mesa_geometric_width(ctx->DrawBuffer);
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const unsigned int fb_height = _mesa_geometric_height(ctx->DrawBuffer);
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uint32_t *scissor_map;
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/* BRW_NEW_VIEWPORT_COUNT */
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const unsigned viewport_count = brw->clip.viewport_count;
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scissor_map = brw_state_batch(
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brw, GENX(SCISSOR_RECT_length) * sizeof(uint32_t) * viewport_count,
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32, &scissor_state_offset);
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/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
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/* The scissor only needs to handle the intersection of drawable and
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* scissor rect. Clipping to the boundaries of static shared buffers
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* for front/back/depth is covered by looping over cliprects in brw_draw.c.
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*
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* Note that the hardware's coordinates are inclusive, while Mesa's min is
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* inclusive but max is exclusive.
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*/
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for (unsigned i = 0; i < viewport_count; i++) {
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int bbox[4];
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bbox[0] = MAX2(ctx->ViewportArray[i].X, 0);
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bbox[1] = MIN2(bbox[0] + ctx->ViewportArray[i].Width, fb_width);
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bbox[2] = MAX2(ctx->ViewportArray[i].Y, 0);
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bbox[3] = MIN2(bbox[2] + ctx->ViewportArray[i].Height, fb_height);
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_mesa_intersect_scissor_bounding_box(ctx, i, bbox);
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if (bbox[0] == bbox[1] || bbox[2] == bbox[3]) {
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/* If the scissor was out of bounds and got clamped to 0 width/height
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* at the bounds, the subtraction of 1 from maximums could produce a
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* negative number and thus not clip anything. Instead, just provide
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* a min > max scissor inside the bounds, which produces the expected
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* no rendering.
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*/
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scissor.ScissorRectangleXMin = 1;
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scissor.ScissorRectangleXMax = 0;
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scissor.ScissorRectangleYMin = 1;
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scissor.ScissorRectangleYMax = 0;
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} else if (render_to_fbo) {
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/* texmemory: Y=0=bottom */
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scissor.ScissorRectangleXMin = bbox[0];
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scissor.ScissorRectangleXMax = bbox[1] - 1;
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scissor.ScissorRectangleYMin = bbox[2];
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scissor.ScissorRectangleYMax = bbox[3] - 1;
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} else {
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/* memory: Y=0=top */
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scissor.ScissorRectangleXMin = bbox[0];
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scissor.ScissorRectangleXMax = bbox[1] - 1;
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scissor.ScissorRectangleYMin = fb_height - bbox[3];
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scissor.ScissorRectangleYMax = fb_height - bbox[2] - 1;
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}
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GENX(SCISSOR_RECT_pack)(
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NULL, scissor_map + i * GENX(SCISSOR_RECT_length), &scissor);
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}
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brw_batch_emit(brw, GENX(3DSTATE_SCISSOR_STATE_POINTERS), ptr) {
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ptr.ScissorRectPointer = scissor_state_offset;
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}
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}
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static const struct brw_tracked_state genX(scissor_state) = {
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.dirty = {
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.mesa = _NEW_BUFFERS |
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_NEW_SCISSOR |
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_NEW_VIEWPORT,
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.brw = BRW_NEW_BATCH |
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BRW_NEW_BLORP |
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BRW_NEW_VIEWPORT_COUNT,
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},
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.emit = genX(upload_scissor_state),
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};
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#endif
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/* ---------------------------------------------------------------------- */
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@ -2755,7 +2839,7 @@ genX(init_atoms)(struct brw_context *brw)
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&genX(sf_state),
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&genX(wm_state),
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&gen6_scissor_state,
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&genX(scissor_state),
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&gen6_binding_table_pointers,
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@ -2845,7 +2929,7 @@ genX(init_atoms)(struct brw_context *brw)
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&genX(wm_state),
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&genX(ps_state),
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&gen6_scissor_state,
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&genX(scissor_state),
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&gen7_depthbuffer,
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@ -2936,7 +3020,7 @@ genX(init_atoms)(struct brw_context *brw)
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&genX(depth_stencil_state),
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&genX(wm_state),
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&gen6_scissor_state,
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&genX(scissor_state),
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&gen7_depthbuffer,
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