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mesa: remove unused DD_FLATSHADE
Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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d269b1f310
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d710bbcd74
4 changed files with 1 additions and 9 deletions
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@ -100,10 +100,9 @@ void
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_mesa_print_tri_caps( const char *name, GLuint flags )
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{
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_mesa_debug(NULL,
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s%s\n",
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"%s: (0x%x) %s%s%s%s%s%s%s%s%s%s%s\n",
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name,
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flags,
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(flags & DD_FLATSHADE) ? "flat-shade, " : "",
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(flags & DD_SEPARATE_SPECULAR) ? "separate-specular, " : "",
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(flags & DD_TRI_LIGHT_TWOSIDE) ? "tri-light-twoside, " : "",
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(flags & DD_TRI_UNFILLED) ? "tri-unfilled, " : "",
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@ -54,10 +54,6 @@ _mesa_ShadeModel( GLenum mode )
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FLUSH_VERTICES(ctx, _NEW_LIGHT);
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ctx->Light.ShadeModel = mode;
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if (mode == GL_FLAT)
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ctx->_TriangleCaps |= DD_FLATSHADE;
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else
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ctx->_TriangleCaps &= ~DD_FLATSHADE;
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if (ctx->Driver.ShadeModel)
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ctx->Driver.ShadeModel( ctx, mode );
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@ -3071,7 +3071,6 @@ struct gl_matrix_stack
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* Set in the __struct gl_contextRec::_TriangleCaps bitfield.
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*/
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/*@{*/
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#define DD_FLATSHADE 0x1
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#define DD_SEPARATE_SPECULAR 0x2
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#define DD_TRI_CULL_FRONT_BACK 0x4 /* special case on some hw */
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#define DD_TRI_LIGHT_TWOSIDE 0x8
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@ -445,8 +445,6 @@ update_tricaps(struct gl_context *ctx, GLbitfield new_state)
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*/
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if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
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ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
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if (ctx->Light.ShadeModel == GL_FLAT)
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ctx->_TriangleCaps |= DD_FLATSHADE;
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if (_mesa_need_secondary_color(ctx))
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ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR;
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}
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