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r300: Ensure that immediates have matching negate flags too.
We only have one bit of negate, so we have to make sure that immediate usage has matching negates on all used channels (or rewrite to do so). Cc: mesa-stable Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14117>
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2 changed files with 0 additions and 9 deletions
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@ -169,15 +169,8 @@ dEQP-GLES2.functional.shaders.loops.for_uniform_iterations.unconditional_break_v
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dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_fragment,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_fragment,Fail
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dEQP-GLES2.functional.shaders.random.basic_expression.fragment.15,Fail
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dEQP-GLES2.functional.shaders.random.basic_expression.combined.15,Fail
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dEQP-GLES2.functional.shaders.random.swizzle.fragment.24,Fail
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dEQP-GLES2.functional.shaders.random.swizzle.fragment.24,Fail
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dEQP-GLES2.functional.shaders.random.conditionals.fragment.75,Fail
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dEQP-GLES2.functional.shaders.random.conditionals.combined.75,Fail
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dEQP-GLES2.functional.shaders.random.texture.fragment.59,Fail
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dEQP-GLES2.functional.shaders.random.texture.fragment.141,Fail
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dEQP-GLES2.functional.shaders.random.texture.fragment.141,Fail
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dEQP-GLES2.functional.shaders.random.all_features.fragment.30,Fail
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dEQP-GLES2.functional.shaders.random.all_features.fragment.85,Fail
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# VS: Only the first channel of a POW result is right it looks like.
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# VS: Only the first channel of a POW result is right it looks like.
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dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex,Fail
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dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex,Fail
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@ -219,8 +219,6 @@ static int r500_swizzle_is_native(rc_opcode opcode, struct rc_src_register reg)
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return 1;
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return 1;
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return 0;
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return 0;
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} else if (reg.File == RC_FILE_INLINE) {
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return 1;
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} else {
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} else {
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/* ALU instructions support almost everything */
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/* ALU instructions support almost everything */
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relevant = 0;
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relevant = 0;
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