mesa: remove _mesa_compressed_texture_size()

Use _mesa_format_image_size() instead.
This commit is contained in:
Brian Paul 2009-10-24 16:49:57 -06:00
parent 4c00981b22
commit d6ee86c77a
6 changed files with 13 additions and 53 deletions

View file

@ -37,7 +37,7 @@ static GLuint radeon_compressed_texture_size(GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
GLuint mesaFormat)
{
GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);
if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
mesaFormat == MESA_FORMAT_RGBA_DXT1) {

View file

@ -1397,11 +1397,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
/* allocate mipmap buffer */
assert(!texImage->Data);
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
mml->width,
mml->height,
1,
internalFormat);
texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
mml->width,
mml->height, 1);
dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
} else {
@ -1664,11 +1662,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
/* allocate new storage for texture image, if needed */
if (!texImage->Data) {
texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
mml->width,
mml->height,
1,
internalFormat);
texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
mml->width,
mml->height, 1);
texImage->Data = _mesa_malloc(texImage->CompressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");

View file

@ -113,30 +113,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
}
/**
* Return number of bytes needed to store a texture of the given size
* using the specified (compressed?) format.
* This is called via the ctx->Driver.CompressedTextureSize function,
* unless a device driver overrides it. A driver might override this
* if it needs to use an unusual or padded texture memory layout.
*
* \param width texture width in texels.
* \param height texture height in texels.
* \param depth texture depth in texels.
* \param mesaFormat one of the MESA_FORMAT_* compressed formats
*
* \return size in bytes, or zero if bad format
*/
GLuint
_mesa_compressed_texture_size( GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
gl_format mesaFormat )
{
return _mesa_format_image_size(mesaFormat, width, height, depth);
}
/**
* As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
*

View file

@ -33,11 +33,6 @@
extern GLuint
_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
extern GLuint
_mesa_compressed_texture_size( GLcontext *ctx,
GLsizei width, GLsizei height, GLsizei depth,
gl_format mesaFormat );
extern GLuint
_mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLsizei width, GLsizei height,
@ -64,7 +59,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx );
/* no-op macros */
#define _mesa_get_compressed_formats( c, f ) 0
#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
#define _mesa_compressed_row_stride( f, w) 0
#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0

View file

@ -320,12 +320,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLuint size;
/* don't use texImage->CompressedSize since that may be padded out */
size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
texImage->Depth,
texImage->TexFormat);
const GLuint size = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth);
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* pack texture image into a PBO */

View file

@ -853,12 +853,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
/* Don't use ctx->Driver.CompressedTextureSize() since that
* may returned a padded hardware size.
*/
*params = _mesa_compressed_texture_size(ctx, img->Width,
img->Height, img->Depth,
texFormat);
*params = _mesa_format_image_size(texFormat, img->Width,
img->Height, img->Depth);
}
else {
_mesa_error(ctx, GL_INVALID_OPERATION,