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mesa: remove _mesa_compressed_texture_size()
Use _mesa_format_image_size() instead.
This commit is contained in:
parent
4c00981b22
commit
d6ee86c77a
6 changed files with 13 additions and 53 deletions
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@ -37,7 +37,7 @@ static GLuint radeon_compressed_texture_size(GLcontext *ctx,
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GLsizei width, GLsizei height, GLsizei depth,
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GLuint mesaFormat)
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{
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GLuint size = _mesa_compressed_texture_size(ctx, width, height, depth, mesaFormat);
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GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);
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if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
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mesaFormat == MESA_FORMAT_RGBA_DXT1) {
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@ -1397,11 +1397,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
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/* allocate mipmap buffer */
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assert(!texImage->Data);
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if (_mesa_is_format_compressed(texImage->TexFormat)) {
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texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
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mml->width,
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mml->height,
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1,
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internalFormat);
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texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
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mml->width,
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mml->height, 1);
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dstRowStride = _mesa_compressed_row_stride(internalFormat, mml->width);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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} else {
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@ -1664,11 +1662,9 @@ fxDDCompressedTexImage2D (GLcontext *ctx, GLenum target,
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/* allocate new storage for texture image, if needed */
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if (!texImage->Data) {
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texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
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mml->width,
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mml->height,
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1,
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internalFormat);
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texImage->CompressedSize = _mesa_format_image_size(texImage->TexFormat,
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mml->width,
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mml->height, 1);
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texImage->Data = _mesa_malloc(texImage->CompressedSize);
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if (!texImage->Data) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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@ -113,30 +113,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
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}
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/**
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* Return number of bytes needed to store a texture of the given size
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* using the specified (compressed?) format.
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* This is called via the ctx->Driver.CompressedTextureSize function,
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* unless a device driver overrides it. A driver might override this
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* if it needs to use an unusual or padded texture memory layout.
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*
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* \param width texture width in texels.
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* \param height texture height in texels.
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* \param depth texture depth in texels.
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* \param mesaFormat one of the MESA_FORMAT_* compressed formats
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*
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* \return size in bytes, or zero if bad format
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*/
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GLuint
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_mesa_compressed_texture_size( GLcontext *ctx,
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GLsizei width, GLsizei height, GLsizei depth,
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gl_format mesaFormat )
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{
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return _mesa_format_image_size(mesaFormat, width, height, depth);
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}
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/**
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* As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
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*
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@ -33,11 +33,6 @@
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extern GLuint
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_mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all);
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extern GLuint
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_mesa_compressed_texture_size( GLcontext *ctx,
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GLsizei width, GLsizei height, GLsizei depth,
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gl_format mesaFormat );
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extern GLuint
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_mesa_compressed_texture_size_glenum(GLcontext *ctx,
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GLsizei width, GLsizei height,
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@ -64,7 +59,6 @@ _mesa_init_texture_fxt1( GLcontext *ctx );
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/* no-op macros */
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#define _mesa_get_compressed_formats( c, f ) 0
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#define _mesa_compressed_texture_size( c, w, h, d, f ) 0
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#define _mesa_compressed_texture_size_glenum( c, w, h, d, f ) 0
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#define _mesa_compressed_row_stride( f, w) 0
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#define _mesa_compressed_image_address(c, r, i, f, w, i2 ) 0
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@ -320,12 +320,10 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage)
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{
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GLuint size;
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/* don't use texImage->CompressedSize since that may be padded out */
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size = _mesa_compressed_texture_size(ctx, texImage->Width, texImage->Height,
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texImage->Depth,
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texImage->TexFormat);
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const GLuint size = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Height,
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texImage->Depth);
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if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
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/* pack texture image into a PBO */
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@ -853,12 +853,8 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
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/* GL_ARB_texture_compression */
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case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
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if (_mesa_is_format_compressed(img->TexFormat) && !isProxy) {
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/* Don't use ctx->Driver.CompressedTextureSize() since that
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* may returned a padded hardware size.
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*/
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*params = _mesa_compressed_texture_size(ctx, img->Width,
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img->Height, img->Depth,
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texFormat);
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*params = _mesa_format_image_size(texFormat, img->Width,
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img->Height, img->Depth);
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}
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else {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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