v3dv: implement proper caching for partial clear pipelines

So far we have been caching the first pipeline we produced and always
reusing that, which is obviously incorrect.

This change implements a proper cache and also takes care of releasing
the cached resources when the device is destroyed.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga 2020-03-31 13:06:55 +02:00 committed by Marge Bot
parent c09c8c0ef3
commit d6d8bfbb4a
3 changed files with 127 additions and 35 deletions

View file

@ -1057,6 +1057,50 @@ init_device_dispatch(struct v3dv_device *device)
}
}
static uint32_t
meta_color_clear_cache_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(uint64_t));
}
static bool
meta_color_clear_cache_compare(const void *key1, const void *key2)
{
return memcmp(key1, key2, sizeof(uint64_t)) == 0;
}
static void
init_device_meta(struct v3dv_device *device)
{
mtx_init(&device->meta.mtx, mtx_plain);
device->meta.color_clear.cache =
_mesa_hash_table_create(NULL,
meta_color_clear_cache_hash,
meta_color_clear_cache_compare);
}
static void
destroy_device_meta(struct v3dv_device *device)
{
VkDevice _device = v3dv_device_to_handle(device);
mtx_destroy(&device->meta.mtx);
hash_table_foreach(device->meta.color_clear.cache, entry) {
struct v3dv_meta_color_clear_pipeline *item = entry->data;
v3dv_DestroyPipeline(_device, item->pipeline, &device->alloc);
v3dv_DestroyRenderPass(_device, item->pass, &device->alloc);
vk_free(&device->alloc, item);
}
_mesa_hash_table_destroy(device->meta.color_clear.cache, NULL);
if (device->meta.color_clear.playout) {
v3dv_DestroyPipelineLayout(_device, device->meta.color_clear.playout,
&device->alloc);
}
}
VkResult
v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
@ -1157,6 +1201,7 @@ v3dv_CreateDevice(VkPhysicalDevice physicalDevice,
}
init_device_dispatch(device);
init_device_meta(device);
*pDevice = v3dv_device_to_handle(device);
@ -1177,6 +1222,7 @@ v3dv_DestroyDevice(VkDevice _device,
v3dv_DeviceWaitIdle(_device);
queue_finish(&device->queue);
drmSyncobjDestroy(device->render_fd, device->last_job_sync);
destroy_device_meta(device);
vk_free2(&default_alloc, pAllocator, device);
}

View file

@ -258,7 +258,7 @@ create_color_clear_pipeline(struct v3dv_device *device,
uint32_t rt_idx,
uint32_t samples,
VkRenderPass _pass,
VkPipelineLayout *pipeline_layout,
VkPipelineLayout pipeline_layout,
VkPipeline *pipeline)
{
/* For now we only support clearing a framebuffer with a single attachment */
@ -305,10 +305,6 @@ create_color_clear_pipeline(struct v3dv_device *device,
.pAttachments = blend_att_state
};
VkResult result = create_color_clear_pipeline_layout(device, pipeline_layout);
if (result != VK_SUCCESS)
return result;
return create_pipeline(device,
pass,
samples,
@ -316,7 +312,7 @@ create_color_clear_pipeline(struct v3dv_device *device,
&vi_state,
&ds_state,
&cb_state,
*pipeline_layout,
pipeline_layout,
pipeline);
}
@ -365,36 +361,76 @@ create_color_clear_render_pass(struct v3dv_device *device,
&info, &device->alloc, pass);
}
static VkResult
ensure_color_clear_pipeline(struct v3dv_device *device,
VkFormat format,
uint32_t samples)
static inline uint64_t
get_color_clear_pipeline_cache_key(VkFormat format, uint32_t samples)
{
return ((uint64_t) samples) << 32 | format;
}
static VkResult
get_color_clear_pipeline(struct v3dv_device *device,
VkFormat format,
uint32_t samples,
struct v3dv_meta_color_clear_pipeline **pipeline)
{
/* FIXME: we need a pipeline per [format, samples], right now this
* only works for the first combination we need.
*/
VkResult result = VK_SUCCESS;
if (device->meta.color_clear.pipeline)
mtx_lock(&device->meta.mtx);
if (!device->meta.color_clear.playout) {
result =
create_color_clear_pipeline_layout(device,
&device->meta.color_clear.playout);
}
mtx_unlock(&device->meta.mtx);
if (result != VK_SUCCESS)
return result;
if (!device->meta.color_clear.pass) {
result =
create_color_clear_render_pass(device,
format,
samples,
&device->meta.color_clear.pass);
if (result != VK_SUCCESS)
return result;
uint64_t key = get_color_clear_pipeline_cache_key(format, samples);
mtx_lock(&device->meta.mtx);
struct hash_entry *entry =
_mesa_hash_table_search(device->meta.color_clear.cache, &key);
if (entry) {
mtx_unlock(&device->meta.mtx);
*pipeline = entry->data;
return VK_SUCCESS;
}
if (!device->meta.color_clear.pipeline) {
result =
create_color_clear_pipeline(device, 0 /* rt_idx*/, samples,
device->meta.color_clear.pass,
&device->meta.color_clear.playout,
&device->meta.color_clear.pipeline);
if (result != VK_SUCCESS)
return result;
*pipeline = vk_zalloc2(&device->alloc, NULL, sizeof(**pipeline), 8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (*pipeline == NULL)
goto fail;
result = create_color_clear_render_pass(device,
format,
samples,
&(*pipeline)->pass);
if (result != VK_SUCCESS)
goto fail;
result = create_color_clear_pipeline(device, 0 /* rt_idx*/, samples,
(*pipeline)->pass,
device->meta.color_clear.playout,
&(*pipeline)->pipeline);
if (result != VK_SUCCESS)
goto fail;
_mesa_hash_table_insert(device->meta.color_clear.cache, &key, *pipeline);
mtx_unlock(&device->meta.mtx);
return VK_SUCCESS;
fail:
mtx_unlock(&device->meta.mtx);
VkDevice _device = v3dv_device_to_handle(device);
if (*pipeline) {
if ((*pipeline)->pass)
v3dv_DestroyRenderPass(_device, (*pipeline)->pass, &device->alloc);
if ((*pipeline)->pipeline)
v3dv_DestroyPipeline(_device, (*pipeline)->pipeline, &device->alloc);
vk_free(&device->alloc, *pipeline);
*pipeline = NULL;
}
return result;
@ -444,8 +480,12 @@ emit_color_clear_rect(struct v3dv_cmd_buffer *cmd_buffer,
if (vk_format_is_depth_or_stencil(rt_format))
rt_format = get_color_format_for_depth_stencil_format(rt_format);
if (ensure_color_clear_pipeline(device, rt_format, rt_samples) != VK_SUCCESS)
struct v3dv_meta_color_clear_pipeline *pipeline = NULL;
VkResult result =
get_color_clear_pipeline(device, rt_format, rt_samples, &pipeline);
if (result != VK_SUCCESS)
return;
assert(pipeline && pipeline->pipeline && pipeline->pass);
/* Store command buffer state for the current subpass before we interrupt
* it to emit the color clear pass and then finish the job for the
@ -508,7 +548,7 @@ emit_color_clear_rect(struct v3dv_cmd_buffer *cmd_buffer,
VkRenderPassBeginInfo rp_info = {
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.renderPass = device->meta.color_clear.pass,
.renderPass = pipeline->pass,
.framebuffer = fb,
.renderArea = { .offset = { 0, 0 },
.extent = { fb_info.width, fb_info.height } },
@ -532,7 +572,7 @@ emit_color_clear_rect(struct v3dv_cmd_buffer *cmd_buffer,
v3dv_CmdBindPipeline(cmd_buffer_handle,
VK_PIPELINE_BIND_POINT_GRAPHICS,
device->meta.color_clear.pipeline);
pipeline->pipeline);
const VkViewport viewport = {
.x = rect->rect.offset.x,

View file

@ -217,6 +217,12 @@ struct v3dv_queue {
void v3dv_queue_destroy_completed_noop_jobs(struct v3dv_queue *queue);
struct v3dv_meta_color_clear_pipeline {
VkPipeline pipeline;
VkRenderPass pass;
};
struct v3dv_device {
VK_LOADER_DATA _loader_data;
@ -239,10 +245,10 @@ struct v3dv_device {
/* Resources used for meta operations */
struct {
mtx_t mtx;
struct {
VkPipelineLayout playout;
VkPipeline pipeline;
VkRenderPass pass;
struct hash_table *cache; /* v3dv_meta_color_clear_pipeline */
} color_clear;
} meta;
};