meta: Initialize depth/clear values on declaration.

This helps avoid compiler warningss in the next commit - everything
was initialized, but it wasn't obvious to static analysis.

Suggested-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Kenneth Graunke 2017-12-05 11:09:13 -08:00
parent 9d53ccccb2
commit d6d16c0218

View file

@ -3487,8 +3487,8 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
const GLvoid *clearValue,
GLint zoffset)
{
GLint stencilValue;
GLfloat depthValue;
GLint stencilValue = 0;
GLfloat depthValue = 0.0f;
GLenum status;
_mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer,
@ -3519,9 +3519,6 @@ cleartexsubimage_depth_stencil(struct gl_context *ctx,
*/
memcpy(&depthValue, depthStencilValue, sizeof depthValue);
stencilValue = depthStencilValue[1] & 0xff;
} else {
depthValue = 0.0f;
stencilValue = 0;
}
if (texImage->_BaseFormat == GL_DEPTH_STENCIL)