mesa: Encode fog modes in a 2 bit field.

For the state key for hashing fixed function
vertex shaders, encode the different fog modes, including
if fog is generally enabled or not, into a 2 bit field.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Mathias Fröhlich 2018-01-27 12:09:00 -07:00 committed by Brian Paul
parent 63e845d3cc
commit d6b0ad51ec

View file

@ -60,7 +60,6 @@ struct state_key {
unsigned normalize:1;
unsigned rescale_normals:1;
unsigned fog_source_is_depth:1;
unsigned fog_distance_mode:2;
unsigned separate_specular:1;
unsigned point_attenuated:1;
@ -111,17 +110,22 @@ static GLuint translate_texgen( GLboolean enabled, GLenum mode )
#define FDM_EYE_RADIAL 0
#define FDM_EYE_PLANE 1
#define FDM_EYE_PLANE_ABS 2
#define FDM_FROM_ARRAY 3
static GLuint translate_fog_distance_mode( GLenum mode )
static GLuint translate_fog_distance_mode(GLenum source, GLenum mode)
{
switch (mode) {
case GL_EYE_RADIAL_NV:
return FDM_EYE_RADIAL;
case GL_EYE_PLANE:
return FDM_EYE_PLANE;
default: /* shouldn't happen; fall through to a sensible default */
case GL_EYE_PLANE_ABSOLUTE_NV:
return FDM_EYE_PLANE_ABS;
if (source == GL_FRAGMENT_DEPTH_EXT) {
switch (mode) {
case GL_EYE_RADIAL_NV:
return FDM_EYE_RADIAL;
case GL_EYE_PLANE:
return FDM_EYE_PLANE;
default: /* shouldn't happen; fall through to a sensible default */
case GL_EYE_PLANE_ABSOLUTE_NV:
return FDM_EYE_PLANE_ABS;
}
} else {
return FDM_FROM_ARRAY;
}
}
@ -219,10 +223,9 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
if (ctx->Transform.RescaleNormals)
key->rescale_normals = 1;
if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT) {
key->fog_source_is_depth = 1;
key->fog_distance_mode = translate_fog_distance_mode(ctx->Fog.FogDistanceMode);
}
key->fog_distance_mode =
translate_fog_distance_mode(ctx->Fog.FogCoordinateSource,
ctx->Fog.FogDistanceMode);
if (ctx->Point._Attenuated)
key->point_attenuated = 1;
@ -1297,32 +1300,28 @@ static void build_fog( struct tnl_program *p )
struct ureg fog = register_output(p, VARYING_SLOT_FOGC);
struct ureg input;
if (p->state->fog_source_is_depth) {
switch (p->state->fog_distance_mode) {
case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
input = get_eye_position(p);
emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
break;
case FDM_EYE_PLANE: /* Z = Ze */
input = get_eye_position_z(p);
emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
break;
case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
input = get_eye_position_z(p);
emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
break;
default:
assert(!"Bad fog mode in build_fog()");
break;
}
}
else {
switch (p->state->fog_distance_mode) {
case FDM_EYE_RADIAL: /* Z = sqrt(Xe*Xe + Ye*Ye + Ze*Ze) */
input = get_eye_position(p);
emit_op2(p, OPCODE_DP3, fog, WRITEMASK_X, input, input);
emit_op1(p, OPCODE_RSQ, fog, WRITEMASK_X, fog);
emit_op1(p, OPCODE_RCP, fog, WRITEMASK_X, fog);
break;
case FDM_EYE_PLANE: /* Z = Ze */
input = get_eye_position_z(p);
emit_op1(p, OPCODE_MOV, fog, WRITEMASK_X, input);
break;
case FDM_EYE_PLANE_ABS: /* Z = abs(Ze) */
input = get_eye_position_z(p);
emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
break;
case FDM_FROM_ARRAY:
input = swizzle1(register_input(p, VERT_ATTRIB_FOG), X);
emit_op1(p, OPCODE_ABS, fog, WRITEMASK_X, input);
break;
default:
assert(!"Bad fog mode in build_fog()");
break;
}
emit_op1(p, OPCODE_MOV, fog, WRITEMASK_YZW, get_identity_param(p));