glsl: Add C API for exec_list.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2014-06-10 00:14:41 -07:00
parent 47a77ba839
commit d691f0de72

View file

@ -360,6 +360,147 @@ struct exec_list {
#endif
};
static inline void
exec_list_make_empty(struct exec_list *list)
{
list->head = (struct exec_node *) & list->tail;
list->tail = NULL;
list->tail_pred = (struct exec_node *) & list->head;
}
static inline bool
exec_list_is_empty(const struct exec_list *list)
{
/* There are three ways to test whether a list is empty or not.
*
* - Check to see if the \c head points to the \c tail.
* - Check to see if the \c tail_pred points to the \c head.
* - Check to see if the \c head is the sentinel node by test whether its
* \c next pointer is \c NULL.
*
* The first two methods tend to generate better code on modern systems
* because they save a pointer dereference.
*/
return list->head == (struct exec_node *) &list->tail;
}
static inline const struct exec_node *
exec_list_get_head_const(const struct exec_list *list)
{
return !exec_list_is_empty(list) ? list->head : NULL;
}
static inline struct exec_node *
exec_list_get_head(struct exec_list *list)
{
return !exec_list_is_empty(list) ? list->head : NULL;
}
static inline const struct exec_node *
exec_list_get_tail_const(const struct exec_list *list)
{
return !exec_list_is_empty(list) ? list->tail_pred : NULL;
}
static inline struct exec_node *
exec_list_get_tail(struct exec_list *list)
{
return !exec_list_is_empty(list) ? list->tail_pred : NULL;
}
static inline void
exec_list_push_head(struct exec_list *list, struct exec_node *n)
{
n->next = list->head;
n->prev = (struct exec_node *) &list->head;
n->next->prev = n;
list->head = n;
}
static inline void
exec_list_push_tail(struct exec_list *list, struct exec_node *n)
{
n->next = (struct exec_node *) &list->tail;
n->prev = list->tail_pred;
n->prev->next = n;
list->tail_pred = n;
}
static inline void
exec_list_push_degenerate_list_at_head(struct exec_list *list, struct exec_node *n)
{
assert(n->prev->next == n);
n->prev->next = list->head;
list->head->prev = n->prev;
n->prev = (struct exec_node *) &list->head;
list->head = n;
}
static inline struct exec_node *
exec_list_pop_head(struct exec_list *list)
{
struct exec_node *const n = exec_list_get_head(list);
if (n != NULL)
exec_node_remove(n);
return n;
}
static inline void
exec_list_move_nodes_to(struct exec_list *list, struct exec_list *target)
{
if (exec_list_is_empty(list)) {
exec_list_make_empty(target);
} else {
target->head = list->head;
target->tail = NULL;
target->tail_pred = list->tail_pred;
target->head->prev = (struct exec_node *) &target->head;
target->tail_pred->next = (struct exec_node *) &target->tail;
exec_list_make_empty(list);
}
}
static inline void
exec_list_append(struct exec_list *list, struct exec_list *source)
{
if (exec_list_is_empty(source))
return;
/* Link the first node of the source with the last node of the target list.
*/
list->tail_pred->next = source->head;
source->head->prev = list->tail_pred;
/* Make the tail of the source list be the tail of the target list.
*/
list->tail_pred = source->tail_pred;
list->tail_pred->next = (struct exec_node *) &list->tail;
/* Make the source list empty for good measure.
*/
exec_list_make_empty(source);
}
static inline void
exec_node_insert_list_before(struct exec_node *n, struct exec_list *before)
{
if (exec_list_is_empty(before))
return;
before->tail_pred->next = n;
before->head->prev = n->prev;
n->prev->next = before->head;
n->prev = before->tail_pred;
exec_list_make_empty(before);
}
#ifdef __cplusplus
inline void exec_list::make_empty()