mesa: split _NEW_TEXTURE into _NEW_TEXTURE_OBJECT & _NEW_TEXTURE_STATE

No performance testing has been done, because it makes sense to make this
change regardless of that. Also, _NEW_TEXTURE is still used in many places,
but the obvious occurences are replaced here.

It's now possible to split _NEW_TEXTURE_OBJECT further.

Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-03-23 22:42:56 +01:00
parent 226ff6aa30
commit d68150f15d
15 changed files with 50 additions and 48 deletions

View file

@ -226,7 +226,7 @@ enable_texture(struct gl_context *ctx, GLboolean state, GLbitfield texBit)
if (texUnit->Enabled == newenabled)
return GL_FALSE;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Enabled = newenabled;
return GL_TRUE;
}
@ -718,7 +718,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
newenabled |= coordBit;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
@ -739,7 +739,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
newenabled |= STR_BITS;
if (texUnit->TexGenEnabled == newenabled)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->TexGenEnabled = newenabled;
}
}
@ -958,7 +958,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
goto invalid_enum_error;
CHECK_EXTENSION(ARB_seamless_cube_map, cap);
if (ctx->Texture.CubeMapSeamless != state) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
ctx->Texture.CubeMapSeamless = state;
}
break;

View file

@ -338,7 +338,7 @@ static GLbitfield get_fp_input_mask( struct gl_context *ctx )
fp_inputs |= VARYING_BIT_COL1;
}
/* _NEW_TEXTURE */
/* _NEW_TEXTURE_STATE */
fp_inputs |= (ctx->Texture._TexGenEnabled |
ctx->Texture._TexMatEnabled) << VARYING_SLOT_TEX0;
@ -404,7 +404,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
memset(key, 0, sizeof(*key));
/* _NEW_TEXTURE */
/* _NEW_TEXTURE_OBJECT */
mask = ctx->Texture._EnabledCoordUnits;
while (mask) {
const int i = u_bit_scan(&mask);

View file

@ -1867,7 +1867,7 @@ prepare_mipmap_level(struct gl_context *ctx,
/* in case the mipmap level is part of an FBO: */
_mesa_update_fbo_texture(ctx, texObj, face, level);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
}

View file

@ -4100,10 +4100,10 @@ struct gl_matrix_stack
#define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
#define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
#define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
#define _NEW_TEXTURE (1u << 16) /**< gl_context::Texture */
#define _NEW_TEXTURE_OBJECT (1u << 16) /**< gl_context::Texture (bindings only) */
#define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
#define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
/* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
#define _NEW_TEXTURE_STATE (1u << 19) /**< gl_context::Texture (states only) */
#define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
#define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
#define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
@ -4124,8 +4124,10 @@ struct gl_matrix_stack
* Composite state flags
*/
/*@{*/
#define _NEW_TEXTURE (_NEW_TEXTURE_OBJECT | _NEW_TEXTURE_STATE)
#define _MESA_NEW_NEED_EYE_COORDS (_NEW_LIGHT | \
_NEW_TEXTURE | \
_NEW_TEXTURE_STATE | \
_NEW_POINT | \
_NEW_PROGRAM | \
_NEW_MODELVIEW)

View file

@ -226,7 +226,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
/* If the sampler is currently bound, unbind it. */
for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
if (ctx->Texture.Unit[j].Sampler == sampObj) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
}
}
@ -258,7 +258,7 @@ _mesa_bind_sampler(struct gl_context *ctx, GLuint unit,
struct gl_sampler_object *sampObj)
{
if (ctx->Texture.Unit[unit].Sampler != sampObj) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
}
_mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[unit].Sampler,
@ -374,7 +374,7 @@ _mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
_mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[unit].Sampler,
sampObj);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
}
@ -388,7 +388,7 @@ _mesa_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
_mesa_reference_sampler_object(ctx,
&ctx->Texture.Unit[unit].Sampler,
NULL);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
}
}
@ -430,7 +430,7 @@ validate_texture_wrap_mode(struct gl_context *ctx, GLenum wrap)
static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
}
void

View file

@ -74,7 +74,7 @@ _mesa_init_image_units(struct gl_context *ctx);
* should return zero and stores should have no effect.
*
* The result depends on context state other than the passed image unit, part
* of the _NEW_TEXTURE set.
* of the _NEW_TEXTURE_OBJECT set.
*/
GLboolean
_mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u);

View file

@ -77,7 +77,7 @@ set_env_mode(struct gl_context *ctx,
}
if (legal) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->EnvMode = mode;
}
else {
@ -93,7 +93,7 @@ set_env_color(struct gl_context *ctx,
{
if (TEST_EQ_4V(color, texUnit->EnvColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
COPY_4FV(texUnit->EnvColorUnclamped, color);
texUnit->EnvColor[0] = CLAMP(color[0], 0.0F, 1.0F);
texUnit->EnvColor[1] = CLAMP(color[1], 0.0F, 1.0F);
@ -151,14 +151,14 @@ set_combiner_mode(struct gl_context *ctx,
case GL_COMBINE_RGB:
if (texUnit->Combine.ModeRGB == mode)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ModeRGB = mode;
break;
case GL_COMBINE_ALPHA:
if (texUnit->Combine.ModeA == mode)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ModeA = mode;
break;
default:
@ -249,7 +249,7 @@ set_combiner_source(struct gl_context *ctx,
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
if (alpha)
texUnit->Combine.SourceA[term] = param;
@ -331,7 +331,7 @@ set_combiner_operand(struct gl_context *ctx,
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
if (alpha)
texUnit->Combine.OperandA[term] = param;
@ -366,13 +366,13 @@ set_combiner_scale(struct gl_context *ctx,
case GL_RGB_SCALE:
if (texUnit->Combine.ScaleShiftRGB == shift)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ScaleShiftRGB = shift;
break;
case GL_ALPHA_SCALE:
if (texUnit->Combine.ScaleShiftA == shift)
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->Combine.ScaleShiftA = shift;
break;
default:
@ -444,7 +444,7 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
if (texUnit->LodBias == param[0])
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texUnit->LodBias = param[0];
}
else {

View file

@ -133,7 +133,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
texgen->Mode = mode;
texgen->_ModeBit = bit;
}
@ -147,7 +147,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
}
if (TEST_EQ_4V(texgen->ObjectPlane, params))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
COPY_4FV(texgen->ObjectPlane, params);
}
break;
@ -169,7 +169,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
ctx->ModelviewMatrixStack.Top->inv);
if (TEST_EQ_4V(texgen->EyePlane, tmp))
return;
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
COPY_4FV(texgen->EyePlane, tmp);
}
break;

View file

@ -3225,7 +3225,7 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
/* NOTE: Don't signal _NEW_TEXTURE since we've only changed
/* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
* the texel data, not the texture format, size, etc.
*/
}
@ -3817,7 +3817,7 @@ _mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
/* NOTE: Don't signal _NEW_TEXTURE since we've only changed
/* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
* the texel data, not the texture format, size, etc.
*/
}
@ -4523,7 +4523,7 @@ _mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
check_gen_mipmap(ctx, target, texObj, level);
/* NOTE: Don't signal _NEW_TEXTURE since we've only changed
/* NOTE: Don't signal _NEW_TEXTURE_OBJECT since we've only changed
* the texel data, not the texture format, size, etc.
*/
}

View file

@ -932,7 +932,7 @@ _mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj)
{
texObj->_BaseComplete = GL_FALSE;
texObj->_MipmapComplete = GL_FALSE;
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
@ -1412,7 +1412,7 @@ unbind_textures_from_unit(struct gl_context *ctx, GLuint unit)
ctx->Driver.BindTexture(ctx, unit, 0, texObj);
texUnit->_BoundTextures &= ~(1 << index);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
}
@ -1482,7 +1482,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
_mesa_unlock_texture(ctx, delObj);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
/* The texture _name_ is now free for re-use.
* Remove it from the hash table now.
@ -1531,7 +1531,7 @@ _mesa_delete_nameless_texture(struct gl_context *ctx,
}
_mesa_unlock_texture(ctx, texObj);
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
/* Unreference the texobj. If refcount hits zero, the texture
* will be deleted.
@ -1634,7 +1634,7 @@ bind_texture(struct gl_context *ctx,
}
/* flush before changing binding */
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
/* If the refcount on the previously bound texture is decremented to
* zero, it'll be deleted here.
@ -1915,7 +1915,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
}
}
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
}
@ -2019,7 +2019,7 @@ _mesa_lock_context_textures( struct gl_context *ctx )
mtx_lock(&ctx->Shared->TexMutex);
if (ctx->Shared->TextureStateStamp != ctx->TextureStateTimestamp) {
ctx->NewState |= _NEW_TEXTURE;
ctx->NewState |= _NEW_TEXTURE_OBJECT;
ctx->TextureStateTimestamp = ctx->Shared->TextureStateStamp;
}
}

View file

@ -233,21 +233,21 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
static inline void
flush(struct gl_context *ctx)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
}
/**
* This is called just prior to changing any texture object state which
* could affect texture completeness (texture base level, max level).
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
* Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE_OBJECT
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
static inline void
incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
_mesa_dirty_texobj(ctx, texObj);
}
@ -982,7 +982,7 @@ _mesa_texture_parameterIiv(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_ENUM, "glTextureParameterIiv(texture)");
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
/* set the integer-valued border color */
COPY_4V(texObj->Sampler.BorderColor.i, params);
break;
@ -1004,7 +1004,7 @@ _mesa_texture_parameterIuiv(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_ENUM, "glTextureParameterIuiv(texture)");
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
/* set the unsigned integer-valued border color */
COPY_4V(texObj->Sampler.BorderColor.ui, params);
break;

View file

@ -306,7 +306,7 @@ _mesa_ActiveTexture(GLenum texture)
return;
}
FLUSH_VERTICES(ctx, _NEW_TEXTURE);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {

View file

@ -963,7 +963,7 @@ _mesa_uniform(GLint location, GLsizei count, const GLvoid *values,
if (changed) {
if (!flushed) {
FLUSH_VERTICES(ctx, _NEW_TEXTURE | _NEW_PROGRAM);
FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT | _NEW_PROGRAM);
flushed = true;
}

View file

@ -641,9 +641,9 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
return _NEW_LIGHT;
case STATE_TEXGEN:
return _NEW_TEXTURE;
return _NEW_TEXTURE_STATE;
case STATE_TEXENV_COLOR:
return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
return _NEW_TEXTURE_STATE | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
case STATE_FOG_COLOR:
return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP;

View file

@ -258,7 +258,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
st->active_states = st_get_active_states(ctx);
}
if (new_state & _NEW_TEXTURE) {
if (new_state & _NEW_TEXTURE_OBJECT) {
st->dirty |= st->active_states &
(ST_NEW_SAMPLER_VIEWS |
ST_NEW_SAMPLERS |