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t_dd_dmatmp: Use stdbool.h
No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 10 additions and 10 deletions
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@ -24,7 +24,7 @@
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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*/
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#include <stdbool.h>
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/**
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* \file t_dd_dmatmp.h
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@ -431,21 +431,21 @@ static tnl_render_func TAG(render_tab_verts)[GL_POLYGON+2] =
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/* Pre-check the primitives in the VB to prevent the need for
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* fallbacks later on.
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*/
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static GLboolean TAG(validate_render)(struct gl_context *ctx,
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struct vertex_buffer *VB)
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static bool TAG(validate_render)(struct gl_context *ctx,
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struct vertex_buffer *VB)
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{
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GLint i;
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if (VB->ClipOrMask & ~CLIP_CULL_BIT)
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return GL_FALSE;
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return false;
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if (VB->Elts)
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return GL_FALSE;
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return false;
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for (i = 0 ; i < VB->PrimitiveCount ; i++) {
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GLuint prim = VB->Primitive[i].mode;
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GLuint count = VB->Primitive[i].count;
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GLboolean ok = GL_FALSE;
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bool ok = false;
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if (!count)
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continue;
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@ -462,7 +462,7 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
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case GL_TRIANGLES:
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case GL_TRIANGLE_STRIP:
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case GL_TRIANGLE_FAN:
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ok = GL_TRUE;
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ok = true;
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break;
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case GL_POLYGON:
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ok = (HAVE_POLYGONS) || ctx->Light.ShadeModel == GL_SMOOTH;
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@ -473,7 +473,7 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
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VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride == 0);
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break;
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case GL_QUADS:
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ok = GL_TRUE; /* flatshading is ok. */
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ok = true; /* flatshading is ok. */
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break;
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default:
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break;
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@ -481,10 +481,10 @@ static GLboolean TAG(validate_render)(struct gl_context *ctx,
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if (!ok) {
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/* fprintf(stderr, "not ok %s\n", _mesa_enum_to_string(prim & PRIM_MODE_MASK)); */
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return GL_FALSE;
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return false;
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}
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}
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return GL_TRUE;
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return true;
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}
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