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ci/etnaviv: Drop some gc2k flakes that I think are resolved.
All these basic GLSL tests should be stable now that other processes aren't hanging the GPU on us. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25442>
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1 changed files with 0 additions and 34 deletions
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@ -178,38 +178,12 @@ spec@ext_direct_state_access@textures
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spec@ext_direct_state_access@textures@CopyTextureImage2DEXT
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spec@ext_texture_array@glsl-fs-shadow1darray
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spec@ext_texture_array@render-2darray
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spec@glsl-1.10@execution@algebraic@glsl-algebraic-logicand-true
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spec@glsl-1.10@execution@built-in-functions@fs-all-bvec3
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spec@glsl-1.10@execution@built-in-functions@fs-notequal-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-vec4-vec4
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-int-int
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec2-ivec2
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-int
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-int
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-div-ivec4-ivec4
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spec@glsl-1.10@execution@built-in-functions@fs-op-div-vec3-vec3
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spec@glsl-1.10@execution@built-in-functions@fs-op-ne-bool-bool
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spec@glsl-1.10@execution@built-in-functions@fs-smoothstep-vec3-vec3-vec3
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spec@glsl-1.10@execution@built-in-functions@vs-floor-vec2
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spec@glsl-1.10@execution@built-in-functions@vs-greaterthanequal-ivec3-ivec3
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spec@glsl-1.10@execution@built-in-functions@vs-op-assign-mult-vec2-vec2
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spec@glsl-1.10@execution@built-in-functions@vs-op-assign-sub-mat4-mat4
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spec@glsl-1.10@execution@built-in-functions@vs-op-le-float-float
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spec@glsl-1.10@execution@built-in-functions@vs-op-sub-ivec4-ivec4
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spec@glsl-1.10@execution@built-in-functions@vs-op-sub-mat3-mat3
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spec@glsl-1.10@execution@builtins@glsl-vs-cross
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spec@glsl-1.10@execution@glsl-fs-functions-samplers
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spec@glsl-1.10@execution@glsl-fs-uniform-sampler-array
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spec@glsl-1.10@execution@glsl-vs-mat-add-1
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spec@glsl-1.10@execution@loops@glsl-fs-loop-break
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spec@glsl-1.10@execution@samplers@glsl-fs-texture2d-bias
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spec@glsl-1.10@execution@samplers@normal-parameter-struct
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spec@glsl-1.10@execution@struct-array
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spec@glsl-1.10@execution@swizzled-writemask-indexing-nonconst
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spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array
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spec@glsl-1.10@execution@fs-saturate-pow
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spec@glsl-1.10@execution@fs-saturate-sqrt
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spec@glsl-1.10@execution@texture3d-computed-coord
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spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-col-wr
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spec@glsl-1.10@execution@variable-indexing@vs-temp-array-mat3-index-col-wr
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@ -217,14 +191,6 @@ spec@glsl-1.10@execution@variable-indexing@vs-varying-array-mat2-col-row-rd
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spec@glsl-1.10@execution@variable-indexing@vs-varying-mat3-row-rd
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spec@glsl-1.10@execution@vec4-vector-indexing@glsl-vs-vec4-indexing-5
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spec@glsl-1.10@execution@vs-nested-return-sibling-loop
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spec@glsl-1.20@execution@built-in-functions@fs-op-assign-add-mat2x3-float
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spec@glsl-1.20@execution@built-in-functions@fs-op-assign-mult-mat3x2-float
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spec@glsl-1.20@execution@built-in-functions@fs-op-assign-sub-mat2x4-mat2x4
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spec@glsl-1.20@execution@built-in-functions@fs-op-ne-mat2x4-mat2x4
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spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat2x3-mat3x2
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spec@glsl-1.20@execution@built-in-functions@vs-op-mult-mat3x4-float
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spec@glsl-1.20@execution@built-in-functions@fs-op-mult-vec4-mat2x4
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spec@glsl-1.20@execution@built-in-functions@vs-transpose-mat2x3
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spec@glsl-1.20@execution@glsl-array-length
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spec@glsl-1.20@execution@uniform-initializer@vs-mat4
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spec@glsl-1.20@execution@built-in-functions@vs-op-add-mat3x2-mat3x2
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