freedreno/ir3: standalone compiler updates for ir3test

In order to test compiler changes more easily, spit out the assembled
shader with some header information so that we can know about
inputs/outputs more easily.

See: git://people.freedesktop.org/~robclark/ir3test

In ir3test we have a big collection of tgsi shaders and reference
ir3_compiler outputs.  When making compiler changes, regenerate the
compiler outputs and feed to ir3test to compare the new vs reference
shader.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2014-10-24 17:05:49 -04:00
parent 762c68b879
commit d6252d0f63
4 changed files with 51 additions and 18 deletions

View file

@ -749,16 +749,8 @@ static void print_instr(uint32_t *dwords, int level, int n)
uint32_t opc = instr_opc(instr);
const char *name;
printf("%s%04d[%08xx_%08xx] ", levels[level], n, dwords[1], dwords[0]);
#if 0
/* print unknown bits: */
if (debug & PRINT_RAW)
printf("[%08xx_%08xx] ", dwords[1] & 0x001ff800, dwords[0] & 0x00000000);
if (debug & PRINT_VERBOSE)
printf("%d,%02d ", instr->opc_cat, opc);
#endif
printf("%s%04d[%08xx_%08xx] ", levels[level], n, dwords[1], dwords[0]);
/* NOTE: order flags are printed is a bit fugly.. but for now I
* try to match the order in llvm-a3xx disassembler for easy

View file

@ -230,6 +230,7 @@ struct ir3 {
struct ir3_instruction **instrs;
unsigned baryfs_count, baryfs_sz;
struct ir3_instruction **baryfs;
struct ir3_block *block;
unsigned heap_idx;
struct ir3_heap_chunk *chunk;
};

View file

@ -42,7 +42,7 @@
#include "instr-a3xx.h"
#include "ir3.h"
static void dump_info(struct ir3_shader_variant *so)
static void dump_info(struct ir3_shader_variant *so, const char *str)
{
struct ir3_info info;
uint32_t *bin;
@ -51,12 +51,32 @@ static void dump_info(struct ir3_shader_variant *so)
// for debug, dump some before/after info:
bin = ir3_assemble(so->ir, &info);
if (fd_mesa_debug & FD_DBG_DISASM) {
struct ir3_block *block = so->ir->block;
unsigned i;
debug_printf("%s: disasm:\n", type);
debug_printf("; %s: %s\n", type, str);
for (i = 0; i < block->ninputs; i++) {
uint8_t regid;
if (!block->inputs[i])
continue;
regid = block->inputs[i]->regs[0]->num;
debug_printf("@in(r%d.%c)\tin%d\n",
(regid >> 2), "xyzw"[regid & 0x3], i);
}
for (i = 0; i < block->noutputs; i++) {
uint8_t regid;
if (!block->outputs[i])
continue;
regid = block->outputs[i]->regs[0]->num;
debug_printf("@out(r%d.%c)\tout%d\n",
(regid >> 2), "xyzw"[regid & 0x3], i);
}
disasm_a3xx(bin, info.sizedwords, 0, so->type);
debug_printf("%s: outputs:", type);
debug_printf("; %s: outputs:", type);
for (i = 0; i < so->outputs_count; i++) {
uint8_t regid = so->outputs[i].regid;
ir3_semantic sem = so->outputs[i].semantic;
@ -65,7 +85,7 @@ static void dump_info(struct ir3_shader_variant *so)
sem2name(sem), sem2idx(sem));
}
debug_printf("\n");
debug_printf("%s: inputs:", type);
debug_printf("; %s: inputs:", type);
for (i = 0; i < so->inputs_count; i++) {
uint8_t regid = so->inputs[i].regid;
ir3_semantic sem = so->inputs[i].semantic;
@ -78,7 +98,7 @@ static void dump_info(struct ir3_shader_variant *so)
}
debug_printf("\n");
}
debug_printf("%s: %u instructions, %d half, %d full\n\n",
debug_printf("; %s: %u instructions, %d half, %d full\n\n",
type, info.instrs_count, info.max_half_reg + 1, info.max_reg + 1);
free(bin);
}
@ -144,13 +164,20 @@ int main(int argc, char **argv)
struct tgsi_token toks[65536];
struct tgsi_parse_context parse;
struct ir3_shader_variant v;
struct ir3_shader_key key = {
};
struct ir3_shader_key key = {};
const char *info;
void *ptr;
size_t size;
fd_mesa_debug |= FD_DBG_DISASM;
/* cmdline args which impact shader variant get spit out in a
* comment on the first line.. a quick/dirty way to preserve
* that info so when ir3test recompiles the shader with a new
* compiler version, we use the same shader-key settings:
*/
debug_printf("; options:");
while (n < argc) {
if (!strcmp(argv[n], "--verbose")) {
fd_mesa_debug |= FD_DBG_OPTDUMP | FD_DBG_MSGS | FD_DBG_OPTMSGS;
@ -159,42 +186,49 @@ int main(int argc, char **argv)
}
if (!strcmp(argv[n], "--binning-pass")) {
debug_printf(" %s", argv[n]);
key.binning_pass = true;
n++;
continue;
}
if (!strcmp(argv[n], "--color-two-side")) {
debug_printf(" %s", argv[n]);
key.color_two_side = true;
n++;
continue;
}
if (!strcmp(argv[n], "--half-precision")) {
debug_printf(" %s", argv[n]);
key.half_precision = true;
n++;
continue;
}
if (!strcmp(argv[n], "--alpha")) {
debug_printf(" %s", argv[n]);
key.alpha = true;
n++;
continue;
}
if (!strcmp(argv[n], "--saturate-s")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--saturate-t")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
}
if (!strcmp(argv[n], "--saturate-r")) {
debug_printf(" %s %s", argv[n], argv[n+1]);
key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
n += 2;
continue;
@ -213,6 +247,7 @@ int main(int argc, char **argv)
break;
}
debug_printf("\n");
filename = argv[n];
@ -243,22 +278,26 @@ int main(int argc, char **argv)
if (!(fd_mesa_debug & FD_DBG_NOOPT)) {
/* with new compiler: */
info = "new compiler";
ret = ir3_compile_shader(&v, toks, key, true);
if (ret) {
reset_variant(&v, "new compiler failed, trying without copy propagation!");
info = "new compiler (no copy propagation)";
ret = ir3_compile_shader(&v, toks, key, false);
if (ret)
reset_variant(&v, "new compiler failed, trying fallback!\n");
}
}
if (ret)
if (ret) {
info = "old compiler";
ret = ir3_compile_shader_old(&v, toks, key);
}
if (ret) {
fprintf(stderr, "old compiler failed!\n");
return ret;
}
dump_info(&v);
dump_info(&v, info);
}

View file

@ -3102,6 +3102,7 @@ ir3_compile_shader(struct ir3_shader_variant *so,
compile_instructions(&ctx);
block = ctx.block;
so->ir->block = block;
/* keep track of the inputs from TGSI perspective.. */
inputs = block->inputs;