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radeonsi: handle ignored LAYER and VIEWPORT_INDEX writes
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
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1 changed files with 20 additions and 0 deletions
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@ -2686,6 +2686,26 @@ static void si_llvm_emit_ls_epilogue(struct lp_build_tgsi_context *bld_base)
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LLVMValueRef *out_ptr = ctx->outputs[i];
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unsigned name = info->output_semantic_name[i];
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unsigned index = info->output_semantic_index[i];
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/* The ARB_shader_viewport_layer_array spec contains the
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* following issue:
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*
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* 2) What happens if gl_ViewportIndex or gl_Layer is
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* written in the vertex shader and a geometry shader is
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* present?
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*
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* RESOLVED: The value written by the last vertex processing
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* stage is used. If the last vertex processing stage
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* (vertex, tessellation evaluation or geometry) does not
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* statically assign to gl_ViewportIndex or gl_Layer, index
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* or layer zero is assumed.
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*
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* So writes to those outputs in VS-as-LS are simply ignored.
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*/
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if (name == TGSI_SEMANTIC_LAYER ||
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name == TGSI_SEMANTIC_VIEWPORT_INDEX)
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continue;
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int param = si_shader_io_get_unique_index(name, index);
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LLVMValueRef dw_addr = LLVMBuildAdd(gallivm->builder, base_dw_addr,
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LLVMConstInt(ctx->i32, param * 4, 0), "");
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