radeonsi: call nir_lower_bool_to_int32 last because it breaks nir_opt_if

The new place is where shader variants are generated.

This is a prerequisite for inlinable uniforms.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6948>
This commit is contained in:
Marek Olšák 2020-09-29 17:32:21 -04:00 committed by Marge Bot
parent fd6bbdcf59
commit d5cb7bd527
2 changed files with 9 additions and 4 deletions

View file

@ -1604,10 +1604,11 @@ static bool si_should_optimize_less(struct ac_llvm_compiler *compiler,
static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *free_nir)
{
nir_shader *nir;
*free_nir = false;
if (sel->nir) {
return sel->nir;
nir = sel->nir;
} else if (sel->nir_binary) {
struct pipe_screen *screen = &sel->screen->b;
const void *options = screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR,
@ -1616,9 +1617,14 @@ static struct nir_shader *get_nir_shader(struct si_shader_selector *sel, bool *f
struct blob_reader blob_reader;
blob_reader_init(&blob_reader, sel->nir_binary, sel->nir_size);
*free_nir = true;
return nir_deserialize(NULL, options, &blob_reader);
nir = nir_deserialize(NULL, options, &blob_reader);
} else {
return NULL;
}
return NULL;
NIR_PASS_V(nir, nir_lower_bool_to_int32);
return nir;
}
static bool si_llvm_compile_shader(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,

View file

@ -706,7 +706,6 @@ static void si_lower_nir(struct si_screen *sscreen, struct nir_shader *nir)
NIR_PASS_V(nir, nir_opt_cse);
}
NIR_PASS_V(nir, nir_lower_bool_to_int32);
NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_function_temp, NULL);
if (sscreen->debug_flags & DBG(FS_CORRECT_DERIVS_AFTER_KILL))