anv: Drop shader relocs from anv_shader_bin_create()

Acording to Lionel anv_shader_bin_create() is only used now for internal shaders
and those don't use relocs so we can drop this lines.

Suggested-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37749>
This commit is contained in:
José Roberto de Souza 2025-10-08 09:57:13 -07:00 committed by Marge Bot
parent 62a746b353
commit d5b8c7c17e

View file

@ -139,17 +139,6 @@ anv_shader_bin_create(struct anv_device *device,
}
}
int rv_count = 0;
struct brw_shader_reloc_value reloc_values[11];
rv_count = anv_shader_set_relocs(device, reloc_values, stage,
&shader->kernel, prog_data_in, bind_map,
shader->embedded_samplers);
assert(rv_count <= ARRAY_SIZE(reloc_values));
brw_write_shader_relocs(&device->physical->compiler->isa,
shader->kernel.map, prog_data_in,
reloc_values, rv_count);
memcpy(prog_data, prog_data_in, prog_data_size);
typed_memcpy(prog_data_relocs, prog_data_in->relocs,
prog_data_in->num_relocs);