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mesa: GL_ARB_texture_storage is not optional
In Mesa, this extension is implemented purely in software. Drivers may *optionally* provide optimized paths. NOTE: This has the side effect of enabling the extension in the radeon, r200, and nouveau drivers. v2: Minor whitespace tidying (suggested by Brian). Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Brian Paul <brianp@vmware.com>
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8 changed files with 4 additions and 16 deletions
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@ -48,6 +48,7 @@ Note: some of the new features are only available with certain drivers.
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<li>GL_ARB_texture_multisample</li>
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<li>GL_ARB_texture_storage_multisample</li>
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<li>GL_ARB_texture_query_lod</li>
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<li>Enable GL_ARB_texture_storage on radeon, r200, and nouveau</li>
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<li>Added new freedreno gallium driver</li>
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<li>OSMesa interface for gallium llvmpipe/softpipe drivers</li>
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<li>Gallium Heads-Up Display (HUD) feature for performance monitoring</li>
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@ -57,7 +57,6 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_env_combine = true;
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ctx->Extensions.ARB_texture_env_crossbar = true;
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ctx->Extensions.ARB_texture_env_dot3 = true;
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ctx->Extensions.ARB_texture_storage = true;
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ctx->Extensions.ARB_vertex_program = true;
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ctx->Extensions.ARB_vertex_shader = true;
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ctx->Extensions.EXT_blend_color = true;
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@ -79,7 +79,6 @@ intelInitExtensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_non_power_of_two = true;
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ctx->Extensions.ARB_texture_rg = true;
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ctx->Extensions.ARB_texture_rgb10_a2ui = true;
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ctx->Extensions.ARB_texture_storage = true;
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ctx->Extensions.ARB_vertex_program = true;
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ctx->Extensions.ARB_vertex_shader = true;
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ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
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@ -149,7 +149,7 @@ static const struct extension extension_table[] = {
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{ "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
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{ "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
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{ "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
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{ "GL_ARB_texture_storage", o(ARB_texture_storage), GL, 2011 },
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{ "GL_ARB_texture_storage", o(dummy_true), GL, 2011 },
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{ "GL_ARB_texture_storage_multisample", o(ARB_texture_storage_multisample), GL, 2012 },
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{ "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
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{ "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
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@ -403,7 +403,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
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ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
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ctx->Extensions.ARB_texture_rg = GL_TRUE;
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ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
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ctx->Extensions.ARB_texture_storage = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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ctx->Extensions.ARB_sync = GL_TRUE;
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@ -3036,7 +3036,6 @@ struct gl_extensions
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GLboolean ARB_texture_query_lod;
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GLboolean ARB_texture_rg;
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GLboolean ARB_texture_rgb10_a2ui;
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GLboolean ARB_texture_storage;
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GLboolean ARB_texture_storage_multisample;
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GLboolean ARB_timer_query;
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GLboolean ARB_transform_feedback2;
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@ -1852,12 +1852,8 @@ legal_texsubimage_target(struct gl_context *ctx, GLuint dims, GLenum target)
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static GLboolean
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mutable_tex_object(struct gl_context *ctx, GLenum target)
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{
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if (ctx->Extensions.ARB_texture_storage) {
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struct gl_texture_object *texObj =
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_mesa_get_current_tex_object(ctx, target);
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return !texObj->Immutable;
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}
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return GL_TRUE;
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struct gl_texture_object *texObj = _mesa_get_current_tex_object(ctx, target);
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return !texObj->Immutable;
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}
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@ -1541,8 +1541,6 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
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break;
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case GL_TEXTURE_IMMUTABLE_FORMAT:
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if (!ctx->Extensions.ARB_texture_storage)
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goto invalid_pname;
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*params = (GLfloat) obj->Immutable;
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break;
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@ -1724,8 +1722,6 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
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break;
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case GL_TEXTURE_IMMUTABLE_FORMAT:
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if (!ctx->Extensions.ARB_texture_storage)
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goto invalid_pname;
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*params = (GLint) obj->Immutable;
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break;
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@ -542,7 +542,6 @@ void st_init_extensions(struct st_context *st)
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ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
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ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
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ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
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ctx->Extensions.ARB_texture_storage = GL_TRUE;
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ctx->Extensions.ARB_vertex_program = GL_TRUE;
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ctx->Extensions.ARB_vertex_shader = GL_TRUE;
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