g3dvl: Map/unmap incoming block texture once per frame.

(Technically once per flush, but we flush once per frame.)
This commit is contained in:
Younes Manton 2008-11-24 17:31:25 -05:00
parent c064d5a1ba
commit d585fdf318

View file

@ -72,6 +72,8 @@ struct vlR16SnormBufferedMC
struct pipe_framebuffer_state render_target;
struct pipe_sampler_state *samplers[5];
struct pipe_texture *textures[NUM_BUF_SETS][5];
struct pipe_surface *tex_surface[3];
short *texels[3];
void *i_vs, *p_vs[2], *b_vs[2];
void *i_fs, *p_fs[2], *b_fs[2];
struct pipe_vertex_buffer vertex_bufs[NUM_BUF_SETS][3];
@ -144,7 +146,6 @@ static inline int vlGrabBlocks
short *blocks
)
{
struct pipe_surface *tex_surface;
short *texels;
unsigned int tex_pitch;
unsigned int x, y, tb = 0, sb = 0;
@ -153,17 +154,8 @@ static inline int vlGrabBlocks
assert(mc);
assert(blocks);
tex_surface = mc->pipe->screen->get_tex_surface
(
mc->pipe->screen,
mc->textures[mc->cur_buf % NUM_BUF_SETS][0],
0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
);
texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE);
tex_pitch = tex_surface->stride / tex_surface->block.size;
texels += mbpy * tex_pitch + mbpx;
tex_pitch = mc->tex_surface[0]->stride / mc->tex_surface[0]->block.size;
texels = mc->texels[0] + mbpy * tex_pitch + mbpx;
for (y = 0; y < 2; ++y)
{
@ -204,25 +196,14 @@ static inline int vlGrabBlocks
}
}
pipe_surface_unmap(tex_surface);
/* TODO: Implement 422, 444 */
mbpx >>= 1;
mbpy >>= 1;
for (tb = 0; tb < 2; ++tb)
{
tex_surface = mc->pipe->screen->get_tex_surface
(
mc->pipe->screen,
mc->textures[mc->cur_buf % NUM_BUF_SETS][tb + 1],
0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
);
texels = pipe_surface_map(tex_surface, PIPE_BUFFER_USAGE_CPU_WRITE);
tex_pitch = tex_surface->stride / tex_surface->block.size;
texels += mbpy * tex_pitch + mbpx;
tex_pitch = mc->tex_surface[tb + 1]->stride / mc->tex_surface[tb + 1]->block.size;
texels = mc->texels[tb + 1] + mbpy * tex_pitch + mbpx;
if ((coded_block_pattern >> (1 - tb)) & 1)
{
@ -244,8 +225,6 @@ static inline int vlGrabBlocks
mc->zero_block[tb + 1].x = (mbpx << 1) * mc->surface_tex_inv_size.x;
mc->zero_block[tb + 1].y = (mbpy << 1) * mc->surface_tex_inv_size.y;
}
pipe_surface_unmap(tex_surface);
}
return 0;
@ -617,6 +596,12 @@ static int vlFlush
offset[mb_type_ex]++;
}
for (i = 0; i < 3; ++i)
{
pipe_surface_unmap(mc->tex_surface[i]);
mc->pipe->screen->tex_surface_release(mc->pipe->screen, &mc->tex_surface[i]);
}
mc->render_target.cbufs[0] = pipe->screen->get_tex_surface
(
@ -776,6 +761,18 @@ static int vlRenderMacroBlocksMpeg2R16SnormBuffered
mc->future_surface = batch->future_surface;
mc->surface_tex_inv_size.x = 1.0f / surface->texture->width[0];
mc->surface_tex_inv_size.y = 1.0f / surface->texture->height[0];
for (i = 0; i < 3; ++i)
{
mc->tex_surface[i] = mc->pipe->screen->get_tex_surface
(
mc->pipe->screen,
mc->textures[mc->cur_buf % NUM_BUF_SETS][i],
0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
);
mc->texels[i] = pipe_surface_map(mc->tex_surface[i], PIPE_BUFFER_USAGE_CPU_WRITE);
}
}
}
else
@ -785,6 +782,18 @@ static int vlRenderMacroBlocksMpeg2R16SnormBuffered
mc->future_surface = batch->future_surface;
mc->surface_tex_inv_size.x = 1.0f / surface->texture->width[0];
mc->surface_tex_inv_size.y = 1.0f / surface->texture->height[0];
for (i = 0; i < 3; ++i)
{
mc->tex_surface[i] = mc->pipe->screen->get_tex_surface
(
mc->pipe->screen,
mc->textures[mc->cur_buf % NUM_BUF_SETS][i],
0, 0, 0, PIPE_BUFFER_USAGE_CPU_WRITE
);
mc->texels[i] = pipe_surface_map(mc->tex_surface[i], PIPE_BUFFER_USAGE_CPU_WRITE);
}
}
for (i = 0; i < batch->num_macroblocks; ++i)
@ -1060,6 +1069,7 @@ static int vlInit
template.depth[0] = 1;
template.compressed = 0;
pf_get_block(template.format, &template.block);
template.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER;
for (i = 0; i < NUM_BUF_SETS; ++i)
mc->textures[i][0] = pipe->screen->texture_create(pipe->screen, &template);