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glsl: remove old FINISHME
This should have been removed long ago. Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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@ -4633,8 +4633,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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&prog->NumShaderStorageBlocks,
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&prog->SsboInterfaceBlockIndex);
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/* FINISHME: Assign fragment shader output locations. */
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for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] == NULL)
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continue;
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