vc4: Move FS inputs setup out to a helper function.

It's a pretty big block, and I was about to make it bigger.
This commit is contained in:
Eric Anholt 2016-08-03 11:39:59 -07:00
parent 144cbf8987
commit d577dbc201

View file

@ -2203,6 +2203,46 @@ copy_uniform_state_to_shader(struct vc4_compiled_shader *shader,
vc4_set_shader_uniform_dirty_flags(shader);
}
static void
vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c,
struct vc4_compiled_shader *shader)
{
bool input_live[c->num_input_slots];
memset(input_live, 0, sizeof(input_live));
qir_for_each_inst_inorder(inst, c) {
for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
if (inst->src[i].file == QFILE_VARY)
input_live[inst->src[i].index] = true;
}
}
shader->input_slots = ralloc_array(shader,
struct vc4_varying_slot,
c->num_input_slots);
for (int i = 0; i < c->num_input_slots; i++) {
struct vc4_varying_slot *slot = &c->input_slots[i];
if (!input_live[i])
continue;
/* Skip non-VS-output inputs. */
if (slot->slot == (uint8_t)~0)
continue;
if (slot->slot == VARYING_SLOT_COL0 ||
slot->slot == VARYING_SLOT_COL1 ||
slot->slot == VARYING_SLOT_BFC0 ||
slot->slot == VARYING_SLOT_BFC1) {
shader->color_inputs |= (1 << shader->num_inputs);
}
shader->input_slots[shader->num_inputs] = *slot;
shader->num_inputs++;
}
}
static struct vc4_compiled_shader *
vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
struct vc4_key *key)
@ -2227,40 +2267,7 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
shader->program_id = vc4->next_compiled_program_id++;
if (stage == QSTAGE_FRAG) {
bool input_live[c->num_input_slots];
memset(input_live, 0, sizeof(input_live));
qir_for_each_inst_inorder(inst, c) {
for (int i = 0; i < qir_get_op_nsrc(inst->op); i++) {
if (inst->src[i].file == QFILE_VARY)
input_live[inst->src[i].index] = true;
}
}
shader->input_slots = ralloc_array(shader,
struct vc4_varying_slot,
c->num_input_slots);
for (int i = 0; i < c->num_input_slots; i++) {
struct vc4_varying_slot *slot = &c->input_slots[i];
if (!input_live[i])
continue;
/* Skip non-VS-output inputs. */
if (slot->slot == (uint8_t)~0)
continue;
if (slot->slot == VARYING_SLOT_COL0 ||
slot->slot == VARYING_SLOT_COL1 ||
slot->slot == VARYING_SLOT_BFC0 ||
slot->slot == VARYING_SLOT_BFC1) {
shader->color_inputs |= (1 << shader->num_inputs);
}
shader->input_slots[shader->num_inputs] = *slot;
shader->num_inputs++;
}
vc4_setup_compiled_fs_inputs(vc4, c, shader);
/* Note: the temporary clone in c->s has been freed. */
nir_shader *orig_shader = key->shader_state->base.ir.nir;