radeon: fix some regressions in texturing code.

On a piglit run vs 7.11 this fixes 23 tests.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2011-11-02 14:06:44 +00:00
parent 97213fd741
commit d546dcbb1b

View file

@ -591,10 +591,9 @@ static void radeonSpanRenderStart(struct gl_context * ctx)
radeon_firevertices(rmesa);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
radeonMapTexture(ctx, ctx->Texture.Unit[i]._Current);
radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_TRUE);
if (ctx->ReadBuffer != ctx->DrawBuffer)
@ -607,10 +606,9 @@ static void radeonSpanRenderFinish(struct gl_context * ctx)
_swrast_flush(ctx);
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
if (ctx->Texture.Unit[i]._ReallyEnabled)
ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
}
radeonUnmapTexture(ctx, ctx->Texture.Unit[i]._Current);
radeon_map_unmap_framebuffer(ctx, ctx->DrawBuffer, GL_FALSE);
if (ctx->ReadBuffer != ctx->DrawBuffer)