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zink: don't care about generated gs output primitive
Zink uses the output primitive of the last vertex stage when deciding the raster primitive. When we generate the gs the output primitive depends on the raster primitive. Not only does the generated gs output primitive have no value in chosing the raster primitive, it can also get us stuck with the last raster primitve which is of course incorrect. Ignore it for generated shaders. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32399>
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@ -2119,6 +2119,10 @@ bind_last_vertex_stage(struct zink_context *ctx, mesa_shader_stage stage, struct
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ctx->last_vertex_stage ? update_rast_prim(ctx->last_vertex_stage) :
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MESA_PRIM_COUNT;
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if (ctx->last_vertex_stage && ctx->last_vertex_stage->non_fs.is_generated)
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ctx->gfx_pipeline_state.shader_rast_prim = MESA_PRIM_COUNT;
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if (old != current) {
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if (!zink_screen(ctx->base.screen)->optimal_keys) {
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if (old != MESA_SHADER_STAGES) {
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