docs/shading: use proper markup

use dl instead of ul

Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Andreas Boll 2012-06-25 21:51:28 +02:00 committed by Brian Paul
parent 75e62024c3
commit d52419e0c3

View file

@ -209,30 +209,30 @@ struct gl_shader_state
};
</pre>
<ul>
<li>EmitHighLevelInstructions
<br>
<dl>
<dt>EmitHighLevelInstructions</dt>
<dd>
This option controls instruction selection for loops and conditionals.
If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
instructions will be emitted.
Otherwise, those constructs will be implemented with BRA instructions.
</li>
</dd>
<li>EmitCondCodes
<br>
<dt>EmitCondCodes</dt>
<dd>
If set, condition codes (ala GL_NV_fragment_program) will be used for
branching and looping.
Otherwise, ordinary registers will be used (the IF instruction will
examine the first operand's X component and do the if-part if non-zero).
This option is only relevant if EmitHighLevelInstructions is set.
</li>
</dd>
<li>EmitComments
<br>
<dt>EmitComments</dt>
<dd>
If set, instructions will be annoted with comments to help with debugging.
Extra NOP instructions will also be inserted.
</li>
</ul>
</dd>
</dl>
<h2 id="validation">Compiler Validation</h2>