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docs/shading: use proper markup
use dl instead of ul Signed-off-by: Brian Paul <brianp@vmware.com>
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1 changed files with 11 additions and 11 deletions
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@ -209,30 +209,30 @@ struct gl_shader_state
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};
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</pre>
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<ul>
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<li>EmitHighLevelInstructions
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<br>
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<dl>
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<dt>EmitHighLevelInstructions</dt>
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<dd>
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This option controls instruction selection for loops and conditionals.
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If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
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instructions will be emitted.
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Otherwise, those constructs will be implemented with BRA instructions.
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</li>
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</dd>
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<li>EmitCondCodes
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<br>
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<dt>EmitCondCodes</dt>
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<dd>
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If set, condition codes (ala GL_NV_fragment_program) will be used for
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branching and looping.
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Otherwise, ordinary registers will be used (the IF instruction will
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examine the first operand's X component and do the if-part if non-zero).
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This option is only relevant if EmitHighLevelInstructions is set.
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</li>
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</dd>
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<li>EmitComments
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<br>
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<dt>EmitComments</dt>
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<dd>
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If set, instructions will be annoted with comments to help with debugging.
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Extra NOP instructions will also be inserted.
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</li>
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</ul>
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</dd>
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</dl>
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<h2 id="validation">Compiler Validation</h2>
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