layer 2d region semantics and blits on top of bufmgr buffers

This commit is contained in:
Keith Whitwell 2006-01-23 12:53:11 +00:00
parent d65dab5777
commit d4d7fdb43b
2 changed files with 412 additions and 0 deletions

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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/* Provide additional functionality on top of bufmgr buffers:
* - 2d semantics and blit operations
* - refcounting of buffers for multiple images in a buffer.
* - refcounting of buffer mappings.
* - some logic for moving the buffers to the best memory pools for
* given operations.
*
* Most of this is to make it easier to implement the fixed-layout
* mipmap tree required by intel hardware in the face of GL's
* programming interface where each image can be specifed in random
* order and it isn't clear what layout the tree should have until the
* last moment.
*/
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
#include "bufmgr.h"
/* XXX: Thread safety?
*/
GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
{
if (!region->map_refcount++) {
region->map = bmMapBuffer(intel->bm, region->buffer, 0);
}
return region->map;
}
void intel_region_unmap(struct intel_context *intel,
struct intel_region *region)
{
if (!--region->map_refcount) {
bmUnmapBuffer(intel->bm, region->buffer);
}
}
struct intel_region *intel_region_alloc( struct intel_context *intel,
GLuint cpp,
GLuint pitch,
GLuint height )
{
struct intel_region *region = calloc(sizeof(*region), 1);
region->cpp = cpp;
region->pitch = pitch;
region->height = height; /* needed? */
region->refcount = 1;
bmGenBuffers(intel->bm, 1, &region->buffer);
bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0);
return region;
}
struct intel_region *intel_region_reference( struct intel_region *region )
{
region->refcount++;
return region;
}
void intel_region_release( struct intel_context *intel,
struct intel_region *region )
{
if (--region->refcount) {
assert(region->map_refcount == 0);
bmDeleteBuffers(intel->bm, 1, &region->buffer);
free(region);
}
}
static void _mesa_copy_rect( GLubyte *dst,
GLuint cpp,
GLuint dst_pitch,
GLuint dst_x,
GLuint dst_y,
GLuint width,
GLuint height,
GLubyte *src,
GLuint src_x,
GLuint src_y,
GLuint src_pitch )
{
GLuint i;
dst_pitch *= cpp;
src_pitch *= cpp;
dst += dst_x * cpp;
src += src_x * cpp;
dst += dst_y * dst_pitch;
src += src_y * dst_pitch;
width *= cpp;
if (width == dst_pitch &&
width == src_pitch)
memcpy(dst, src, height * width);
else {
for (i = 0; i < height; i++) {
memcpy(dst, src, width);
dst += dst_pitch;
src += src_pitch;
}
}
}
/* Could make color a char * to handle deeper buffers.
*/
static void _mesa_fill_rect( GLubyte *dst,
GLuint cpp,
GLuint dst_pitch,
GLuint dst_x,
GLuint dst_y,
GLuint width,
GLuint height,
GLuint color )
{
GLuint i,j;
switch (cpp) {
case 1:
dst += dst_x;
dst += dst_y * dst_pitch;
for (i = 0; i < height; i++) {
memset(dst, color, width);
dst += dst_pitch;
}
break;
case 2: {
GLushort color_short = color & 0xffff;
GLushort *dst_short = (GLushort *)dst;
dst_short += dst_x;
dst_short += dst_y * dst_pitch;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++)
dst_short[j] = color_short;
}
break;
}
case 4: {
GLuint *dst_int = (GLuint *)dst;
dst_int += dst_x;
dst_int += dst_y * dst_pitch;
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++)
dst_int[j] = color;
}
break;
}
default:
assert(0);
return;
}
}
/* Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
*
* Currently always memcpy.
*/
void intel_region_data(struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
void *src, GLuint src_pitch,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height)
{
LOCK_HARDWARE(intel);
_mesa_copy_rect(intel_region_map(intel, dest),
dest->cpp,
dest->pitch,
destx, desty,
destx + width, desty + height,
src,
srcx, srcy,
src_pitch);
intel_region_unmap(intel, dest);
UNLOCK_HARDWARE(intel);
}
/* Copy rectangular sub-regions. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
void intel_region_copy( struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
struct intel_region *src,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height )
{
unsigned dst_offset;
unsigned src_offset;
assert(src->cpp == dest->cpp);
LOCK_HARDWARE(intel);
bmClearBufferList(intel->bm);
bmAddBuffer(intel->bm, dest->buffer, BM_WRITE, NULL, &dst_offset);
bmAddBuffer(intel->bm, src->buffer, BM_READ, NULL, &src_offset);
/* What I really want to do is query if both buffers are already
* uploaded:
*/
if (bmValidateBufferList(intel->bm, BM_NO_EVICT|BM_NO_UPLOAD)) {
intelEmitCopyBlitLocked(intel,
dest->cpp,
src->pitch,
src_offset,
dest->pitch,
dst_offset,
srcx, srcy,
destx, desty,
width, height);
bmReleaseValidatedBuffers(intel->bm);
}
else {
_mesa_copy_rect(intel_region_map(intel, dest),
dest->cpp,
dest->pitch,
destx, desty,
width, height,
intel_region_map(intel, src),
srcx, srcy,
src->pitch);
intel_region_unmap(intel, dest);
intel_region_unmap(intel, src);
}
UNLOCK_HARDWARE(intel);
}
/* Fill a rectangular sub-region. Need better logic about when to
* push buffers into AGP - will currently do so whenever possible.
*/
void intel_region_fill( struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
GLuint width, GLuint height,
GLuint color )
{
unsigned dst_offset;
LOCK_HARDWARE(intel);
bmClearBufferList(intel->bm);
bmAddBuffer(intel->bm, dest->buffer, BM_WRITE, NULL, &dst_offset);
if (bmValidateBufferList(intel->bm, BM_NO_EVICT)) {
intelEmitFillBlitLocked(intel,
dest->cpp,
dest->pitch,
dst_offset,
destx, desty,
width, height,
color );
bmReleaseValidatedBuffers(intel->bm);
}
else {
_mesa_fill_rect(intel_region_map(intel, dest),
dest->cpp,
dest->pitch,
destx, desty,
destx + width, desty + height,
color);
intel_region_unmap(intel, dest);
}
UNLOCK_HARDWARE(intel);
}

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/**************************************************************************
*
* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef INTEL_REGIONS_H
#define INTEL_REGIONS_H
/* A layer on top of the bufmgr buffers that adds a few useful things:
*
* - Refcounting for local buffer references.
* - Refcounting for buffer maps
* - Buffer dimensions - pitch and height.
* - Blitter commands for copying 2D regions between buffers.
*/
struct intel_region {
GLuint buffer;
GLuint refcount;
GLuint cpp;
GLuint pitch;
GLuint height;
GLubyte *map;
GLuint map_refcount;
};
/* Allocate a refcounted region. Pointers to regions should only be
* copied by calling intel_reference_region().
*/
struct intel_region *intel_region_alloc( struct intel_context *intel,
GLuint cpp,
GLuint pitch,
GLuint height );
struct intel_region *intel_region_reference( struct intel_region *ib );
void intel_region_release(struct intel_context *intel,
struct intel_region *ib );
/* Map/unmap regions. This is refcounted also:
*/
GLubyte *intel_region_map(struct intel_context *intel,
struct intel_region *ib);
void intel_region_unmap(struct intel_context *intel,
struct intel_region *ib);
/* Upload data to a rectangular sub-region
*/
void intel_region_data(struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
void *src, GLuint src_stride,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height);
/* Copy rectangular sub-regions
*/
void intel_region_copy( struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
struct intel_region *src,
GLuint srcx, GLuint srcy,
GLuint width, GLuint height );
/* Fill a rectangular sub-region
*/
void intel_region_fill( struct intel_context *intel,
struct intel_region *dest,
GLuint destx, GLuint desty,
GLuint width, GLuint height,
GLuint color );
#endif