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layer 2d region semantics and blits on top of bufmgr buffers
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314
src/mesa/drivers/dri/i915/intel_regions.c
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314
src/mesa/drivers/dri/i915/intel_regions.c
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Provide additional functionality on top of bufmgr buffers:
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* - 2d semantics and blit operations
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* - refcounting of buffers for multiple images in a buffer.
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* - refcounting of buffer mappings.
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* - some logic for moving the buffers to the best memory pools for
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* given operations.
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*
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* Most of this is to make it easier to implement the fixed-layout
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* mipmap tree required by intel hardware in the face of GL's
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* programming interface where each image can be specifed in random
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* order and it isn't clear what layout the tree should have until the
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* last moment.
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*/
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#include "intel_context.h"
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#include "intel_regions.h"
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#include "intel_batchbuffer.h"
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#include "bufmgr.h"
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/* XXX: Thread safety?
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*/
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GLubyte *intel_region_map(struct intel_context *intel, struct intel_region *region)
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{
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if (!region->map_refcount++) {
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region->map = bmMapBuffer(intel->bm, region->buffer, 0);
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}
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return region->map;
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}
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void intel_region_unmap(struct intel_context *intel,
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struct intel_region *region)
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{
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if (!--region->map_refcount) {
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bmUnmapBuffer(intel->bm, region->buffer);
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}
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}
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struct intel_region *intel_region_alloc( struct intel_context *intel,
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GLuint cpp,
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GLuint pitch,
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GLuint height )
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{
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struct intel_region *region = calloc(sizeof(*region), 1);
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region->cpp = cpp;
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region->pitch = pitch;
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region->height = height; /* needed? */
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region->refcount = 1;
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bmGenBuffers(intel->bm, 1, ®ion->buffer);
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bmBufferData(intel->bm, region->buffer, pitch * cpp * height, NULL, 0);
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return region;
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}
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struct intel_region *intel_region_reference( struct intel_region *region )
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{
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region->refcount++;
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return region;
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}
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void intel_region_release( struct intel_context *intel,
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struct intel_region *region )
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{
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if (--region->refcount) {
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assert(region->map_refcount == 0);
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bmDeleteBuffers(intel->bm, 1, ®ion->buffer);
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free(region);
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}
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}
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static void _mesa_copy_rect( GLubyte *dst,
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GLuint cpp,
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GLuint dst_pitch,
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GLuint dst_x,
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GLuint dst_y,
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GLuint width,
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GLuint height,
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GLubyte *src,
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GLuint src_x,
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GLuint src_y,
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GLuint src_pitch )
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{
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GLuint i;
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dst_pitch *= cpp;
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src_pitch *= cpp;
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dst += dst_x * cpp;
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src += src_x * cpp;
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dst += dst_y * dst_pitch;
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src += src_y * dst_pitch;
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width *= cpp;
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if (width == dst_pitch &&
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width == src_pitch)
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memcpy(dst, src, height * width);
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else {
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for (i = 0; i < height; i++) {
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memcpy(dst, src, width);
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dst += dst_pitch;
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src += src_pitch;
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}
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}
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}
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/* Could make color a char * to handle deeper buffers.
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*/
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static void _mesa_fill_rect( GLubyte *dst,
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GLuint cpp,
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GLuint dst_pitch,
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GLuint dst_x,
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GLuint dst_y,
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GLuint width,
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GLuint height,
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GLuint color )
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{
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GLuint i,j;
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switch (cpp) {
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case 1:
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dst += dst_x;
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dst += dst_y * dst_pitch;
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for (i = 0; i < height; i++) {
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memset(dst, color, width);
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dst += dst_pitch;
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}
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break;
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case 2: {
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GLushort color_short = color & 0xffff;
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GLushort *dst_short = (GLushort *)dst;
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dst_short += dst_x;
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dst_short += dst_y * dst_pitch;
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++)
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dst_short[j] = color_short;
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}
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break;
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}
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case 4: {
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GLuint *dst_int = (GLuint *)dst;
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dst_int += dst_x;
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dst_int += dst_y * dst_pitch;
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for (i = 0; i < height; i++) {
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for (j = 0; j < width; j++)
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dst_int[j] = color;
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}
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break;
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}
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default:
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assert(0);
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return;
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}
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}
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/* Upload data to a rectangular sub-region. Lots of choices how to do this:
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*
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* - memcpy by span to current destination
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* - upload data as new buffer and blit
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*
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* Currently always memcpy.
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*/
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void intel_region_data(struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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void *src, GLuint src_pitch,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height)
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{
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LOCK_HARDWARE(intel);
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_mesa_copy_rect(intel_region_map(intel, dest),
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dest->cpp,
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dest->pitch,
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destx, desty,
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destx + width, desty + height,
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src,
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srcx, srcy,
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src_pitch);
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intel_region_unmap(intel, dest);
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UNLOCK_HARDWARE(intel);
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}
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/* Copy rectangular sub-regions. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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void intel_region_copy( struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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struct intel_region *src,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height )
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{
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unsigned dst_offset;
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unsigned src_offset;
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assert(src->cpp == dest->cpp);
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LOCK_HARDWARE(intel);
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bmClearBufferList(intel->bm);
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bmAddBuffer(intel->bm, dest->buffer, BM_WRITE, NULL, &dst_offset);
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bmAddBuffer(intel->bm, src->buffer, BM_READ, NULL, &src_offset);
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/* What I really want to do is query if both buffers are already
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* uploaded:
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*/
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if (bmValidateBufferList(intel->bm, BM_NO_EVICT|BM_NO_UPLOAD)) {
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intelEmitCopyBlitLocked(intel,
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dest->cpp,
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src->pitch,
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src_offset,
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dest->pitch,
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dst_offset,
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srcx, srcy,
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destx, desty,
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width, height);
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bmReleaseValidatedBuffers(intel->bm);
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}
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else {
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_mesa_copy_rect(intel_region_map(intel, dest),
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dest->cpp,
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dest->pitch,
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destx, desty,
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width, height,
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intel_region_map(intel, src),
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srcx, srcy,
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src->pitch);
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intel_region_unmap(intel, dest);
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intel_region_unmap(intel, src);
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}
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UNLOCK_HARDWARE(intel);
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}
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/* Fill a rectangular sub-region. Need better logic about when to
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* push buffers into AGP - will currently do so whenever possible.
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*/
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void intel_region_fill( struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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GLuint width, GLuint height,
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GLuint color )
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{
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unsigned dst_offset;
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LOCK_HARDWARE(intel);
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bmClearBufferList(intel->bm);
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bmAddBuffer(intel->bm, dest->buffer, BM_WRITE, NULL, &dst_offset);
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if (bmValidateBufferList(intel->bm, BM_NO_EVICT)) {
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intelEmitFillBlitLocked(intel,
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dest->cpp,
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dest->pitch,
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dst_offset,
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destx, desty,
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width, height,
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color );
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bmReleaseValidatedBuffers(intel->bm);
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}
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else {
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_mesa_fill_rect(intel_region_map(intel, dest),
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dest->cpp,
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dest->pitch,
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destx, desty,
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destx + width, desty + height,
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color);
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intel_region_unmap(intel, dest);
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}
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UNLOCK_HARDWARE(intel);
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}
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98
src/mesa/drivers/dri/i915/intel_regions.h
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98
src/mesa/drivers/dri/i915/intel_regions.h
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@ -0,0 +1,98 @@
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/**************************************************************************
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*
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* Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef INTEL_REGIONS_H
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#define INTEL_REGIONS_H
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/* A layer on top of the bufmgr buffers that adds a few useful things:
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*
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* - Refcounting for local buffer references.
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* - Refcounting for buffer maps
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* - Buffer dimensions - pitch and height.
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* - Blitter commands for copying 2D regions between buffers.
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*/
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struct intel_region {
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GLuint buffer;
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GLuint refcount;
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GLuint cpp;
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GLuint pitch;
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GLuint height;
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GLubyte *map;
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GLuint map_refcount;
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};
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/* Allocate a refcounted region. Pointers to regions should only be
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* copied by calling intel_reference_region().
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*/
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struct intel_region *intel_region_alloc( struct intel_context *intel,
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GLuint cpp,
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GLuint pitch,
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GLuint height );
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struct intel_region *intel_region_reference( struct intel_region *ib );
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void intel_region_release(struct intel_context *intel,
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struct intel_region *ib );
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/* Map/unmap regions. This is refcounted also:
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*/
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GLubyte *intel_region_map(struct intel_context *intel,
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struct intel_region *ib);
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void intel_region_unmap(struct intel_context *intel,
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struct intel_region *ib);
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/* Upload data to a rectangular sub-region
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*/
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void intel_region_data(struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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void *src, GLuint src_stride,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height);
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/* Copy rectangular sub-regions
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*/
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void intel_region_copy( struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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struct intel_region *src,
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GLuint srcx, GLuint srcy,
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GLuint width, GLuint height );
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/* Fill a rectangular sub-region
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*/
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void intel_region_fill( struct intel_context *intel,
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struct intel_region *dest,
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GLuint destx, GLuint desty,
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GLuint width, GLuint height,
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GLuint color );
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#endif
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