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updated with new info
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@ -1,15 +1,17 @@
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$Id: KNOWN_BUGS,v 1.1 1999/08/19 00:55:41 jtg Exp $
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$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $
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Performance issues with EXT_point_parameters & quake2
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Broken drivers:
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--> After integration of the changes in kw3, only the X and FX
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drivers are known to work. Windows and D3D are known to be broken,
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and all others are suspected to be broken. Please test your driver
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and update this entry when more is known.
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Using glPolygonMode() where the front and back modes aren't the
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same causes poor performance on 3Dfx.
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Broken drivers: some of the Mesa device drivers (such as BeOS, D3D,
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etc) haven't been updated for Mesa 3.3's device driver changes.
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@ -18,3 +20,14 @@ lines. Also, will have to add specular color add to pb.c (pixel buffer
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code).
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Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP
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primitives. Putting a glFlush() between the primitives is a work-around.
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glDrawRangeElements() should use vertex array locking to improve performance
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but trying to do so causes a rendering error. Reported by Scott McMillan.
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Fixed by disabling locking in glDrawRangeElements (varray.c) but that's
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really just hiding a bug in array locking.
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