agx/fence_images: Use intrinsics_pass

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24847>
This commit is contained in:
Alyssa Rosenzweig 2023-08-20 11:37:03 -04:00 committed by Marge Bot
parent d42bb650b3
commit d49ed63d07

View file

@ -10,14 +10,10 @@
#include "nir_intrinsics.h"
static bool
pass(struct nir_builder *b, nir_instr *instr, void *data)
pass(struct nir_builder *b, nir_intrinsic_instr *intr, void *data)
{
if (instr->type != nir_instr_type_intrinsic)
return false;
b->cursor = nir_after_instr(&intr->instr);
b->cursor = nir_after_instr(instr);
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_image_store:
case nir_intrinsic_bindless_image_store:
@ -39,6 +35,6 @@ pass(struct nir_builder *b, nir_instr *instr, void *data)
bool
agx_nir_fence_images(nir_shader *s)
{
return nir_shader_instructions_pass(
return nir_shader_intrinsics_pass(
s, pass, nir_metadata_block_index | nir_metadata_dominance, NULL);
}