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zink: remove extraneous \n with shaderdb
the newline is implicit for util debug messages. this fixes shaderdb output being half blank lines and brings zink in line with hardware mesa drivers. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30194>
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1 changed files with 1 additions and 1 deletions
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@ -1420,7 +1420,7 @@ print_pipeline_stats(struct zink_screen *screen, VkPipeline pipeline, struct uti
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/* print_buf is only valid after flushing. */
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fflush(f);
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util_debug_message(debug, SHADER_INFO, "%s\n", print_buf);
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util_debug_message(debug, SHADER_INFO, "%s", print_buf);
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u_memstream_close(&stream);
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free(print_buf);
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