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llvmpipe/cs: support passing a csctx instead of using implicit one
This is just some refactoring to make adding mesh shaders easier Reviewed-by: Brian Paul <brianp@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23065>
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89c868a956
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1 changed files with 6 additions and 8 deletions
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@ -1319,10 +1319,9 @@ lp_csctx_set_cs_images(struct lp_cs_context *csctx,
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static void
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update_csctx_consts(struct llvmpipe_context *llvmpipe)
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update_csctx_consts(struct llvmpipe_context *llvmpipe,
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struct lp_cs_context *csctx)
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{
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struct lp_cs_context *csctx = llvmpipe->csctx;
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for (int i = 0; i < ARRAY_SIZE(csctx->constants); ++i) {
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struct pipe_resource *buffer = csctx->constants[i].current.buffer;
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const ubyte *current_data = NULL;
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@ -1351,10 +1350,9 @@ update_csctx_consts(struct llvmpipe_context *llvmpipe)
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static void
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update_csctx_ssbo(struct llvmpipe_context *llvmpipe)
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update_csctx_ssbo(struct llvmpipe_context *llvmpipe,
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struct lp_cs_context *csctx)
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{
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struct lp_cs_context *csctx = llvmpipe->csctx;
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for (int i = 0; i < ARRAY_SIZE(csctx->ssbos); ++i) {
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struct pipe_resource *buffer = csctx->ssbos[i].current.buffer;
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const ubyte *current_data = NULL;
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@ -1382,14 +1380,14 @@ llvmpipe_cs_update_derived(struct llvmpipe_context *llvmpipe, const void *input)
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lp_csctx_set_cs_constants(llvmpipe->csctx,
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ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_COMPUTE]),
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llvmpipe->constants[PIPE_SHADER_COMPUTE]);
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update_csctx_consts(llvmpipe);
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update_csctx_consts(llvmpipe, llvmpipe->csctx);
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}
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if (llvmpipe->cs_dirty & LP_CSNEW_SSBOS) {
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lp_csctx_set_cs_ssbos(llvmpipe->csctx,
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ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_COMPUTE]),
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llvmpipe->ssbos[PIPE_SHADER_COMPUTE]);
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update_csctx_ssbo(llvmpipe);
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update_csctx_ssbo(llvmpipe, llvmpipe->csctx);
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}
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if (llvmpipe->cs_dirty & LP_CSNEW_SAMPLER_VIEW)
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