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asahi: Use txf for background program
More straightforward (txf instead of tex, with integer coords). No discrernible performance difference. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23836>
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1 changed files with 3 additions and 5 deletions
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@ -40,15 +40,13 @@ build_background_op(nir_builder *b, enum agx_meta_op op, unsigned rt,
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unsigned nr, bool msaa)
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{
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if (op == AGX_META_OP_LOAD) {
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nir_ssa_def *fragcoord = nir_load_frag_coord(b);
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nir_ssa_def *coord = nir_trim_vector(b, fragcoord, 2);
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nir_tex_instr *tex = nir_tex_instr_create(b->shader, msaa ? 2 : 1);
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/* The type doesn't matter as long as it matches the store */
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tex->dest_type = nir_type_uint32;
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tex->sampler_dim = msaa ? GLSL_SAMPLER_DIM_MS : GLSL_SAMPLER_DIM_2D;
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tex->op = nir_texop_tex;
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tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord, coord);
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tex->op = nir_texop_txf;
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tex->src[0] = nir_tex_src_for_ssa(nir_tex_src_coord,
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nir_u2u32(b, nir_load_pixel_coord(b)));
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if (msaa) {
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tex->src[1] =
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