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svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
This fixes a rendering issue where UBO updates aren't always picked up by drawing calls. This issue effected the Webots robotics simulator. VMware bug 2175527. Testing Done: Webots replay, piglit, misc Linux games Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
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@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc,
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return PIPE_ERROR_OUT_OF_MEMORY;
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swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface,
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SVGA_RELOC_READ | SVGA_RELOC_INTERNAL);
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SVGA_RELOC_READ);
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swc->commit(swc);
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