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glsl: fix implicit int to bool warning
Maybe preprocess() should return a bool.
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1 changed files with 1 additions and 1 deletions
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@ -185,7 +185,7 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
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const char *source = shader->Source;
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state->error = preprocess(state, &source, &state->info_log,
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state->extensions, ctx->API);
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state->extensions, ctx->API) != 0;
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if (!state->error) {
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_mesa_glsl_lexer_ctor(state, source);
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