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fix GL_COLOR_MATERIAL bug
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1 changed files with 3 additions and 3 deletions
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@ -1,10 +1,10 @@
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/* $Id: enable.c,v 1.76 2003/03/15 17:33:25 brianp Exp $ */
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/* $Id: enable.c,v 1.77 2003/03/21 13:18:33 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -236,9 +236,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
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if (ctx->Light.ColorMaterialEnabled == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_LIGHT);
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FLUSH_CURRENT(ctx, 0);
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ctx->Light.ColorMaterialEnabled = state;
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if (state) {
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FLUSH_CURRENT(ctx, 0);
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_mesa_update_color_material( ctx,
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ctx->Current.Attrib[VERT_ATTRIB_COLOR0] );
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}
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