implement glGet/BindAttribLocationARB() for display lists

More such shader functions are needed...
This commit is contained in:
Brian 2008-03-25 14:03:52 -06:00
parent 4e6c2c4f85
commit d3ebaa41f5

View file

@ -5578,6 +5578,27 @@ save_VertexAttrib4fvARB(GLuint index, const GLfloat * v)
}
/* GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
static void GLAPIENTRY
exec_BindAttribLocationARB(GLuint program, GLuint index, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
CALL_BindAttribLocationARB(ctx->Exec, (program, index, name));
}
static GLint GLAPIENTRY
exec_GetAttribLocationARB(GLuint program, const GLchar *name)
{
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, 0);
return CALL_GetAttribLocationARB(ctx->Exec, (program, name));
}
/* XXX more shader functions needed here */
#if FEATURE_EXT_framebuffer_blit
static void GLAPIENTRY
save_BlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
@ -8111,6 +8132,11 @@ _mesa_init_dlist_table(struct _glapi_table *table)
SET_BlitFramebufferEXT(table, save_BlitFramebufferEXT);
#endif
/* ARB 30/31/32. GL_ARB_shader_objects, GL_ARB_vertex/fragment_shader */
SET_BindAttribLocationARB(table, exec_BindAttribLocationARB);
SET_GetAttribLocationARB(table, exec_GetAttribLocationARB);
/* XXX additional functions need to be implemented here! */
/* 299. GL_EXT_blend_equation_separate */
SET_BlendEquationSeparateEXT(table, save_BlendEquationSeparateEXT);