mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 02:28:10 +02:00
r600g: Atomize compute shader state
Reviewed-by: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
parent
5497391067
commit
d3b0130491
4 changed files with 91 additions and 86 deletions
|
|
@ -120,6 +120,8 @@ void *evergreen_create_compute_state(
|
|||
const const struct pipe_compute_state *cso)
|
||||
{
|
||||
struct r600_context *ctx = (struct r600_context *)ctx_;
|
||||
struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
|
||||
void *p;
|
||||
|
||||
#ifdef HAVE_OPENCL
|
||||
const struct pipe_llvm_program_header * header;
|
||||
|
|
@ -131,13 +133,6 @@ void *evergreen_create_compute_state(
|
|||
code = cso->prog + sizeof(struct pipe_llvm_program_header);
|
||||
#endif
|
||||
|
||||
if (!ctx->screen->screen.get_param(&ctx->screen->screen,
|
||||
PIPE_CAP_COMPUTE)) {
|
||||
fprintf(stderr, "Compute is not supported\n");
|
||||
return NULL;
|
||||
}
|
||||
struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute);
|
||||
|
||||
shader->ctx = (struct r600_context*)ctx;
|
||||
shader->resources = (struct evergreen_compute_resource*)
|
||||
CALLOC(sizeof(struct evergreen_compute_resource),
|
||||
|
|
@ -151,6 +146,14 @@ void *evergreen_create_compute_state(
|
|||
|
||||
r600_compute_shader_create(ctx_, shader->mod, &shader->bc);
|
||||
#endif
|
||||
shader->shader_code_bo = r600_compute_buffer_alloc_vram(ctx->screen,
|
||||
shader->bc.ndw * 4);
|
||||
|
||||
p = ctx->ws->buffer_map(shader->shader_code_bo->cs_buf, ctx->cs,
|
||||
PIPE_TRANSFER_WRITE);
|
||||
|
||||
memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
|
||||
ctx->ws->buffer_unmap(shader->shader_code_bo->cs_buf);
|
||||
return shader;
|
||||
}
|
||||
|
||||
|
|
@ -168,49 +171,7 @@ static void evergreen_bind_compute_state(struct pipe_context *ctx_, void *state)
|
|||
|
||||
COMPUTE_DBG("*** evergreen_bind_compute_state\n");
|
||||
|
||||
ctx->cs_shader = (struct r600_pipe_compute *)state;
|
||||
|
||||
if (!ctx->cs_shader->shader_code_bo) {
|
||||
|
||||
ctx->cs_shader->shader_code_bo =
|
||||
r600_compute_buffer_alloc_vram(ctx->screen,
|
||||
ctx->cs_shader->bc.ndw * 4);
|
||||
|
||||
void *p = ctx->ws->buffer_map(
|
||||
ctx->cs_shader->shader_code_bo->cs_buf,
|
||||
ctx->cs, PIPE_TRANSFER_WRITE);
|
||||
|
||||
memcpy(p, ctx->cs_shader->bc.bytecode, ctx->cs_shader->bc.ndw * 4);
|
||||
|
||||
ctx->ws->buffer_unmap(ctx->cs_shader->shader_code_bo->cs_buf);
|
||||
|
||||
}
|
||||
|
||||
struct evergreen_compute_resource* res = get_empty_res(ctx->cs_shader,
|
||||
COMPUTE_RESOURCE_SHADER, 0);
|
||||
|
||||
if (ctx->chip_class < CAYMAN) {
|
||||
evergreen_reg_set(res, R_008C0C_SQ_GPR_RESOURCE_MGMT_3,
|
||||
S_008C0C_NUM_LS_GPRS(ctx->cs_shader->bc.ngpr));
|
||||
}
|
||||
|
||||
///maybe we can use it later
|
||||
evergreen_reg_set(res, R_0286C8_SPI_THREAD_GROUPING, 0);
|
||||
///maybe we can use it later
|
||||
evergreen_reg_set(res, R_008C14_SQ_GLOBAL_GPR_RESOURCE_MGMT_2, 0);
|
||||
|
||||
evergreen_reg_set(res, R_0288D4_SQ_PGM_RESOURCES_LS,
|
||||
S_0288D4_NUM_GPRS(ctx->cs_shader->bc.ngpr)
|
||||
| S_0288D4_STACK_SIZE(ctx->cs_shader->bc.nstack));
|
||||
evergreen_reg_set(res, R_0288D8_SQ_PGM_RESOURCES_LS_2, 0);
|
||||
|
||||
evergreen_reg_set(res, R_0288D0_SQ_PGM_START_LS, 0);
|
||||
res->bo = ctx->cs_shader->shader_code_bo;
|
||||
res->usage = RADEON_USAGE_READ;
|
||||
res->coher_bo_size = ctx->cs_shader->bc.ndw*4;
|
||||
|
||||
r600_inval_shader_cache(ctx);
|
||||
|
||||
ctx->cs_shader_state.shader = (struct r600_pipe_compute *)state;
|
||||
}
|
||||
|
||||
/* The kernel parameters are stored a vtx buffer (ID=0), besides the explicit
|
||||
|
|
@ -231,6 +192,7 @@ void evergreen_compute_upload_input(
|
|||
const void *input)
|
||||
{
|
||||
struct r600_context *ctx = (struct r600_context *)ctx_;
|
||||
struct r600_pipe_compute *shader = ctx->cs_shader_state.shader;
|
||||
int i;
|
||||
unsigned kernel_parameters_offset_bytes = 36;
|
||||
uint32_t * num_work_groups_start;
|
||||
|
|
@ -238,23 +200,21 @@ void evergreen_compute_upload_input(
|
|||
uint32_t * local_size_start;
|
||||
uint32_t * kernel_parameters_start;
|
||||
|
||||
if (ctx->cs_shader->input_size == 0) {
|
||||
if (shader->input_size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ctx->cs_shader->kernel_param) {
|
||||
unsigned buffer_size = ctx->cs_shader->input_size;
|
||||
if (!shader->kernel_param) {
|
||||
unsigned buffer_size = shader->input_size;
|
||||
|
||||
/* Add space for the grid dimensions */
|
||||
buffer_size += kernel_parameters_offset_bytes * sizeof(uint);
|
||||
ctx->cs_shader->kernel_param =
|
||||
r600_compute_buffer_alloc_vram(ctx->screen,
|
||||
buffer_size);
|
||||
shader->kernel_param = r600_compute_buffer_alloc_vram(
|
||||
ctx->screen, buffer_size);
|
||||
}
|
||||
|
||||
num_work_groups_start = ctx->ws->buffer_map(
|
||||
ctx->cs_shader->kernel_param->cs_buf,
|
||||
ctx->cs, PIPE_TRANSFER_WRITE);
|
||||
shader->kernel_param->cs_buf, ctx->cs, PIPE_TRANSFER_WRITE);
|
||||
global_size_start = num_work_groups_start + (3 * (sizeof(uint) /4));
|
||||
local_size_start = global_size_start + (3 * (sizeof(uint)) / 4);
|
||||
kernel_parameters_start = local_size_start + (3 * (sizeof(uint)) / 4);
|
||||
|
|
@ -271,22 +231,22 @@ void evergreen_compute_upload_input(
|
|||
memcpy(local_size_start, block_layout, 3 * sizeof(uint));
|
||||
|
||||
/* Copy the kernel inputs */
|
||||
memcpy(kernel_parameters_start, input, ctx->cs_shader->input_size);
|
||||
memcpy(kernel_parameters_start, input, shader->input_size);
|
||||
|
||||
for (i = 0; i < (kernel_parameters_offset_bytes / 4) +
|
||||
(ctx->cs_shader->input_size / 4); i++) {
|
||||
(shader->input_size / 4); i++) {
|
||||
COMPUTE_DBG("input %i : %i\n", i,
|
||||
((unsigned*)num_work_groups_start)[i]);
|
||||
}
|
||||
|
||||
ctx->ws->buffer_unmap(ctx->cs_shader->kernel_param->cs_buf);
|
||||
ctx->ws->buffer_unmap(shader->kernel_param->cs_buf);
|
||||
|
||||
///ID=0 is reserved for the parameters
|
||||
evergreen_cs_set_vertex_buffer(ctx, 0, 0,
|
||||
(struct pipe_resource*)ctx->cs_shader->kernel_param);
|
||||
(struct pipe_resource*)shader->kernel_param);
|
||||
///ID=0 is reserved for parameters
|
||||
evergreen_set_const_cache(ctx->cs_shader, 0,
|
||||
ctx->cs_shader->kernel_param, ctx->cs_shader->input_size, 0);
|
||||
evergreen_set_const_cache(shader, 0, shader->kernel_param,
|
||||
shader->input_size, 0);
|
||||
}
|
||||
|
||||
void evergreen_direct_dispatch(
|
||||
|
|
@ -298,10 +258,11 @@ void evergreen_direct_dispatch(
|
|||
* of type struct r600_context* called rctx.
|
||||
*/
|
||||
struct r600_context *rctx = (struct r600_context *)ctx_;
|
||||
struct r600_pipe_compute *shader = rctx->cs_shader_state.shader;
|
||||
|
||||
int i;
|
||||
|
||||
struct evergreen_compute_resource* res = get_empty_res(rctx->cs_shader,
|
||||
struct evergreen_compute_resource* res = get_empty_res(shader,
|
||||
COMPUTE_RESOURCE_DISPATCH, 0);
|
||||
|
||||
/* Set CB_TARGET_MASK */
|
||||
|
|
@ -347,6 +308,8 @@ static void compute_emit_cs(struct r600_context *ctx)
|
|||
|
||||
struct r600_resource *onebo = NULL;
|
||||
struct r600_pipe_state *cb_state;
|
||||
struct evergreen_compute_resource *resources =
|
||||
ctx->cs_shader_state.shader->resources;
|
||||
|
||||
/* Initialize all the registers common to both 3D and compute. Some
|
||||
* 3D only register will be initialized by this atom as well, but
|
||||
|
|
@ -373,34 +336,37 @@ static void compute_emit_cs(struct r600_context *ctx)
|
|||
ctx->cs_vertex_buffer_state.atom.num_dw = 12 * util_bitcount(ctx->cs_vertex_buffer_state.dirty_mask);
|
||||
r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state.atom);
|
||||
|
||||
/* Emit compute shader state */
|
||||
r600_emit_atom(ctx, &ctx->cs_shader_state.atom);
|
||||
|
||||
for (i = 0; i < get_compute_resource_num(); i++) {
|
||||
if (ctx->cs_shader->resources[i].enabled) {
|
||||
if (resources[i].enabled) {
|
||||
int j;
|
||||
COMPUTE_DBG("resnum: %i, cdw: %i\n", i, cs->cdw);
|
||||
|
||||
for (j = 0; j < ctx->cs_shader->resources[i].cs_end; j++) {
|
||||
if (ctx->cs_shader->resources[i].do_reloc[j]) {
|
||||
assert(ctx->cs_shader->resources[i].bo);
|
||||
for (j = 0; j < resources[i].cs_end; j++) {
|
||||
if (resources[i].do_reloc[j]) {
|
||||
assert(resources[i].bo);
|
||||
evergreen_emit_ctx_reloc(ctx,
|
||||
ctx->cs_shader->resources[i].bo,
|
||||
ctx->cs_shader->resources[i].usage);
|
||||
resources[i].bo,
|
||||
resources[i].usage);
|
||||
}
|
||||
|
||||
cs->buf[cs->cdw++] = ctx->cs_shader->resources[i].cs[j];
|
||||
cs->buf[cs->cdw++] = resources[i].cs[j];
|
||||
}
|
||||
|
||||
if (ctx->cs_shader->resources[i].bo) {
|
||||
onebo = ctx->cs_shader->resources[i].bo;
|
||||
if (resources[i].bo) {
|
||||
onebo = resources[i].bo;
|
||||
evergreen_emit_ctx_reloc(ctx,
|
||||
ctx->cs_shader->resources[i].bo,
|
||||
ctx->cs_shader->resources[i].usage);
|
||||
resources[i].bo,
|
||||
resources[i].usage);
|
||||
|
||||
///special case for textures
|
||||
if (ctx->cs_shader->resources[i].do_reloc
|
||||
[ctx->cs_shader->resources[i].cs_end] == 2) {
|
||||
if (resources[i].do_reloc
|
||||
[resources[i].cs_end] == 2) {
|
||||
evergreen_emit_ctx_reloc(ctx,
|
||||
ctx->cs_shader->resources[i].bo,
|
||||
ctx->cs_shader->resources[i].usage);
|
||||
resources[i].bo,
|
||||
resources[i].usage);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -439,6 +405,36 @@ static void compute_emit_cs(struct r600_context *ctx)
|
|||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Emit function for r600_cs_shader_state atom
|
||||
*/
|
||||
void evergreen_emit_cs_shader(
|
||||
struct r600_context *rctx,
|
||||
struct r600_atom *atom)
|
||||
{
|
||||
struct r600_cs_shader_state *state =
|
||||
(struct r600_cs_shader_state*)atom;
|
||||
struct r600_pipe_compute *shader = state->shader;
|
||||
struct radeon_winsys_cs *cs = rctx->cs;
|
||||
uint64_t va;
|
||||
|
||||
va = r600_resource_va(&rctx->screen->screen, &shader->shader_code_bo->b.b);
|
||||
|
||||
r600_write_compute_context_reg_seq(cs, R_0288D0_SQ_PGM_START_LS, 3);
|
||||
r600_write_value(cs, va >> 8); /* R_0288D0_SQ_PGM_START_LS */
|
||||
r600_write_value(cs, /* R_0288D4_SQ_PGM_RESOURCES_LS */
|
||||
S_0288D4_NUM_GPRS(shader->bc.ngpr)
|
||||
| S_0288D4_STACK_SIZE(shader->bc.nstack));
|
||||
r600_write_value(cs, 0); /* R_0288D8_SQ_PGM_RESOURCES_LS_2 */
|
||||
|
||||
r600_write_value(cs, PKT3C(PKT3_NOP, 0, 0));
|
||||
r600_write_value(cs, r600_context_bo_reloc(rctx, shader->shader_code_bo,
|
||||
RADEON_USAGE_READ));
|
||||
|
||||
r600_inval_shader_cache(rctx);
|
||||
}
|
||||
|
||||
static void evergreen_launch_grid(
|
||||
struct pipe_context *ctx_,
|
||||
const uint *block_layout, const uint *grid_layout,
|
||||
|
|
@ -458,7 +454,7 @@ static void evergreen_launch_grid(
|
|||
COMPUTE_DBG("Using %u pipes, there are %u wavefronts per thread block\n",
|
||||
num_pipes, num_waves);
|
||||
|
||||
evergreen_set_lds(ctx->cs_shader, 0, 0, num_waves);
|
||||
evergreen_set_lds(ctx->cs_shader_state.shader, 0, 0, num_waves);
|
||||
evergreen_compute_upload_input(ctx_, block_layout, grid_layout, input);
|
||||
evergreen_direct_dispatch(ctx_, block_layout, grid_layout);
|
||||
compute_emit_cs(ctx);
|
||||
|
|
@ -485,7 +481,7 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
|
|||
if (resources[i]->base.writable) {
|
||||
assert(i+1 < 12);
|
||||
|
||||
evergreen_set_rat(ctx->cs_shader, i+1,
|
||||
evergreen_set_rat(ctx->cs_shader_state.shader, i+1,
|
||||
(struct r600_resource *)resources[i]->base.texture,
|
||||
buffer->chunk->start_in_dw*4,
|
||||
resources[i]->base.texture->width0);
|
||||
|
|
@ -511,7 +507,7 @@ static void evergreen_set_cs_sampler_view(struct pipe_context *ctx_,
|
|||
assert(i+1 < 12);
|
||||
///FETCH0 = VTX0 (param buffer),
|
||||
//FETCH1 = VTX1 (global buffer pool), FETCH2... = TEX
|
||||
evergreen_set_tex_resource(ctx->cs_shader, resource[i], i+2);
|
||||
evergreen_set_tex_resource(ctx->cs_shader_state.shader, resource[i], i+2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -528,7 +524,8 @@ static void evergreen_bind_compute_sampler_states(
|
|||
|
||||
for (int i = 0; i < num_samplers; i++) {
|
||||
if (samplers[i]) {
|
||||
evergreen_set_sampler_resource(ctx->cs_shader, samplers[i], i);
|
||||
evergreen_set_sampler_resource(
|
||||
ctx->cs_shader_state.shader, samplers[i], i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -561,7 +558,7 @@ static void evergreen_set_global_binding(
|
|||
*(handles[i]) = buffers[i]->chunk->start_in_dw * 4;
|
||||
}
|
||||
|
||||
evergreen_set_rat(ctx->cs_shader, 0, pool->bo, 0, pool->size_in_dw * 4);
|
||||
evergreen_set_rat(ctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
|
||||
evergreen_cs_set_vertex_buffer(ctx, 1, 0,
|
||||
(struct pipe_resource*)pool->bo);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@
|
|||
#include "r600.h"
|
||||
#include "r600_pipe.h"
|
||||
|
||||
struct r600_atom;
|
||||
struct evergreen_compute_resource;
|
||||
|
||||
void *evergreen_create_compute_state(struct pipe_context *ctx, const const struct pipe_compute_state *cso);
|
||||
|
|
@ -37,6 +38,7 @@ void evergreen_direct_dispatch( struct pipe_context *context, const uint *block_
|
|||
void evergreen_compute_upload_input(struct pipe_context *context, const uint *block_layout, const uint *grid_layout, const void *input);
|
||||
void evergreen_init_atom_start_compute_cs(struct r600_context *rctx);
|
||||
void evergreen_init_compute_state_functions(struct r600_context *rctx);
|
||||
void evergreen_emit_cs_shader(struct r600_context *rctx, struct r600_atom * atom);
|
||||
|
||||
struct pipe_resource *r600_compute_global_buffer_create(struct pipe_screen *screen, const struct pipe_resource *templ);
|
||||
void r600_compute_global_buffer_destroy(struct pipe_screen *screen, struct pipe_resource *res);
|
||||
|
|
|
|||
|
|
@ -1912,6 +1912,7 @@ void evergreen_init_state_functions(struct r600_context *rctx)
|
|||
r600_init_atom(&rctx->ps_constbuf_state.atom, evergreen_emit_ps_constant_buffers, 0, 0);
|
||||
r600_init_atom(&rctx->vs_samplers.views.atom, evergreen_emit_vs_sampler_views, 0, 0);
|
||||
r600_init_atom(&rctx->ps_samplers.views.atom, evergreen_emit_ps_sampler_views, 0, 0);
|
||||
r600_init_atom(&rctx->cs_shader_state.atom, evergreen_emit_cs_shader, 0, 0);
|
||||
|
||||
rctx->context.create_blend_state = evergreen_create_blend_state;
|
||||
rctx->context.create_depth_stencil_alpha_state = evergreen_create_dsa_state;
|
||||
|
|
|
|||
|
|
@ -100,6 +100,11 @@ struct r600_alphatest_state {
|
|||
bool cb0_export_16bpc; /* from set_framebuffer_state */
|
||||
};
|
||||
|
||||
struct r600_cs_shader_state {
|
||||
struct r600_atom atom;
|
||||
struct r600_pipe_compute *shader;
|
||||
};
|
||||
|
||||
enum r600_pipe_state_id {
|
||||
R600_PIPE_STATE_BLEND = 0,
|
||||
R600_PIPE_STATE_BLEND_COLOR,
|
||||
|
|
@ -324,7 +329,6 @@ struct r600_context {
|
|||
struct pipe_clip_state clip;
|
||||
struct r600_pipe_shader_selector *ps_shader;
|
||||
struct r600_pipe_shader_selector *vs_shader;
|
||||
struct r600_pipe_compute *cs_shader;
|
||||
struct r600_pipe_rasterizer *rasterizer;
|
||||
struct r600_pipe_state vgt;
|
||||
struct r600_pipe_state spi;
|
||||
|
|
@ -364,6 +368,7 @@ struct r600_context {
|
|||
struct r600_constbuf_state ps_constbuf_state;
|
||||
struct r600_textures_info vs_samplers;
|
||||
struct r600_textures_info ps_samplers;
|
||||
struct r600_cs_shader_state cs_shader_state;
|
||||
|
||||
struct radeon_winsys_cs *cs;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue