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radv: do not enable VRS flat shading if the VRS builtin is read
When the fragment shader reads the VRS builtin, VRS flat shading
shouldn't be enabled, otherwise the value might not be what the FS
expects.
Fixes dEQP-VK.fragment_shading_rate.renderpass2.monolithic.multipass.*
on RDNA2 (VRS flat shading isn't yet enabled on RDNA3).
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23187>
(cherry picked from commit b439bd5a58)
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parent
caa1ba767c
commit
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2 changed files with 3 additions and 2 deletions
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@ -967,7 +967,7 @@
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"description": "radv: do not enable VRS flat shading if the VRS builtin is read",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -597,7 +597,8 @@ gather_shader_info_fs(const struct radv_device *device, const nir_shader *nir,
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info->ps.allow_flat_shading =
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!(uses_persp_or_linear_interp || info->ps.needs_sample_positions ||
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info->ps.writes_memory || nir->info.fs.needs_quad_helper_invocations ||
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info->ps.reads_frag_shading_rate || info->ps.writes_memory ||
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nir->info.fs.needs_quad_helper_invocations ||
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
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BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
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