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agx: defer nir_opt_idiv_const
noticed in GS work. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35797>
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1 changed files with 10 additions and 10 deletions
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@ -3773,16 +3773,6 @@ agx_preprocess_nir(nir_shader *nir)
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/* Clean up deref gunk after lowering I/O */
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/* Clean up deref gunk after lowering I/O */
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NIR_PASS(_, nir, nir_opt_dce);
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NIR_PASS(_, nir, nir_opt_dce);
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/* Runs before we lower away idiv, to work at all. But runs after lowering
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* textures, since the cube map array lowering generates division by 6.
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*/
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NIR_PASS(_, nir, nir_opt_idiv_const, 16);
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nir_lower_idiv_options idiv_options = {
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.allow_fp16 = true,
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};
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NIR_PASS(_, nir, nir_lower_idiv, &idiv_options);
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NIR_PASS(_, nir, nir_lower_frexp);
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NIR_PASS(_, nir, nir_lower_frexp);
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NIR_PASS(_, nir, nir_lower_alu);
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NIR_PASS(_, nir, nir_lower_alu);
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NIR_PASS(_, nir, nir_lower_alu_to_scalar, NULL, NULL);
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NIR_PASS(_, nir, nir_lower_alu_to_scalar, NULL, NULL);
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@ -3802,6 +3792,16 @@ agx_preprocess_nir(nir_shader *nir)
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*/
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*/
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agx_optimize_loop_nir(nir);
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agx_optimize_loop_nir(nir);
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/* Lower idiv after an optimization loop so we can constant fold more before
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* nir_opt_idiv_const.
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*/
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NIR_PASS(_, nir, nir_opt_idiv_const, 16);
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nir_lower_idiv_options idiv_options = {
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.allow_fp16 = true,
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};
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NIR_PASS(_, nir, nir_lower_idiv, &idiv_options);
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NIR_PASS(_, nir, nir_opt_deref);
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NIR_PASS(_, nir, nir_opt_deref);
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NIR_PASS(_, nir, nir_lower_vars_to_ssa);
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NIR_PASS(_, nir, nir_lower_vars_to_ssa);
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