mesa: consolidate sub-texture error checking code

Do all error checking of glTexSubImage, glCopyTexSubImage and
glCompressedTexSubImage's xoffset, yoffset, zoffset, width, height, and
depth params in one place.
This commit is contained in:
Brian Paul 2012-09-22 09:30:24 -06:00
parent 7e1ad9cd37
commit d3aa6a5c56

View file

@ -1343,23 +1343,82 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
/**
* Do error checking of xoffset, yoffset, width, height for glTexSubImage,
* glCopyTexSubImage and glCompressedTexSubImage.
* Basically, check that the subregion is aligned to the compressed format's
* block size. See comments in function for more info.
* Do error checking of xoffset, yoffset, zoffset, width, height and depth
* for glTexSubImage, glCopyTexSubImage and glCompressedTexSubImage.
* \param destImage the destination texture image.
* \return GL_TRUE if error found, GL_FALSE otherwise.
*/
static GLboolean
error_check_subtexture_dimensions(struct gl_context *ctx,
const char *function,
GLuint dims,
gl_format texFormat,
GLint xoffset, GLint yoffset,
const char *function, GLuint dims,
const struct gl_texture_image *destImage,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei subWidth, GLsizei subHeight,
GLsizei texWidth, GLsizei texHeight)
GLsizei subDepth)
{
const GLenum target = destImage->TexObject->Target;
GLuint bw, bh;
/* Check size */
if (subWidth < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s%dD(width=%d)", function, dims, subWidth);
return GL_TRUE;
}
if (dims > 1 && subHeight < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s%dD(height=%d)", function, dims, subHeight);
return GL_TRUE;
}
if (dims > 2 && subDepth < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s%dD(depth=%d)", function, dims, subDepth);
return GL_TRUE;
}
/* check xoffset and width */
if (xoffset < -destImage->Border) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset)",
function, dims);
return GL_TRUE;
}
if (xoffset + subWidth > destImage->Width) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(xoffset+width)",
function, dims);
return GL_TRUE;
}
/* check yoffset and height */
if (dims > 1) {
GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : destImage->Border;
if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset)",
function, dims);
return GL_TRUE;
}
if (yoffset + subHeight > destImage->Height) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s%dD(yoffset+height)",
function, dims);
return GL_TRUE;
}
}
/* check zoffset and depth */
if (dims > 2) {
GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : destImage->Border;
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset)", function);
return GL_TRUE;
}
if (zoffset + subDepth > (GLint) destImage->Depth) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s3D(zoffset+depth)", function);
return GL_TRUE;
}
}
/*
* The OpenGL spec (and GL_ARB_texture_compression) says only whole
* compressed texture images can be updated. But, that restriction may be
@ -1367,29 +1426,31 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
* compressed formats supported by Mesa allow sub-textures to be updated
* along compressed block boundaries.
*/
_mesa_get_format_block_size(texFormat, &bw, &bh);
_mesa_get_format_block_size(destImage->TexFormat, &bw, &bh);
/* offset must be multiple of block size */
if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(xoffset = %d, yoffset = %d)",
function, dims, xoffset, yoffset);
return GL_TRUE;
if (bw != 1 || bh != 1) {
/* offset must be multiple of block size */
if ((xoffset % bw != 0) || (yoffset % bh != 0)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(xoffset = %d, yoffset = %d)",
function, dims, xoffset, yoffset);
return GL_TRUE;
}
/* size must be multiple of bw by bh or equal to whole texture size */
if ((subWidth % bw != 0) && subWidth != destImage->Width) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(width = %d)", function, dims, subWidth);
return GL_TRUE;
}
if ((subHeight % bh != 0) && subHeight != destImage->Height) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(height = %d)", function, dims, subHeight);
return GL_TRUE;
}
}
/* size must be multiple of bw by bh or equal to whole texture size */
if ((subWidth % bw != 0) && subWidth != texWidth) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(width = %d)", function, dims, subWidth);
return GL_TRUE;
}
if ((subHeight % bh != 0) && subHeight != texHeight) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s%dD(height = %d)", function, dims, subHeight);
return GL_TRUE;
}
return GL_FALSE;
}
@ -2147,23 +2208,6 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
/* Check for negative sizes */
if (width < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(width=%d)", dimensions, width);
return GL_TRUE;
}
if (height < 0 && dimensions > 1) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
if (depth < 0 && dimensions > 2) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTexSubImage%dD(depth=%d)", dimensions, depth);
return GL_TRUE;
}
/* OpenGL ES 1.x and OpenGL ES 2.0 impose additional restrictions on the
* combinations of format and type that can be used. Formats and types
* that require additional extensions (e.g., GL_FLOAT requires
@ -2205,40 +2249,11 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
if (xoffset < -((GLint)texImage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset)",
dimensions);
if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
texImage, xoffset, yoffset, 0,
width, height, 1)) {
return GL_TRUE;
}
if (xoffset + width > (GLint) (texImage->Width + texImage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(xoffset+width)",
dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : texImage->Border;
if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset)",
dimensions);
return GL_TRUE;
}
if (yoffset + height > (GLint) texImage->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage%dD(yoffset+height)",
dimensions);
return GL_TRUE;
}
}
if (dimensions > 2) {
GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : texImage->Border;
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset)");
return GL_TRUE;
}
if (zoffset + depth > (GLint) texImage->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE, "glTexSubImage3D(zoffset+depth)");
return GL_TRUE;
}
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
@ -2246,14 +2261,6 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
"glTexSubImage%dD(no compression for format)", dimensions);
return GL_TRUE;
}
if (error_check_subtexture_dimensions(ctx, "glTexSubImage", dimensions,
texImage->TexFormat,
xoffset, yoffset,
width, height,
texImage->Width, texImage->Height)) {
return GL_TRUE;
}
}
if (ctx->Version >= 30 || ctx->Extensions.EXT_texture_integer) {
@ -2491,52 +2498,6 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
width, height, 1)) {
return GL_TRUE;
}
if (dimensions > 1 && height < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(height=%d)", dimensions, height);
return GL_TRUE;
}
/* check x/y offsets */
if (xoffset < -((GLint) texImage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(xoffset=%d)", dimensions, xoffset);
return GL_TRUE;
}
if (xoffset + width > (GLint) (texImage->Width + texImage->Border)) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(xoffset+width)", dimensions);
return GL_TRUE;
}
if (dimensions > 1) {
GLint yBorder = (target == GL_TEXTURE_1D_ARRAY) ? 0 : texImage->Border;
if (yoffset < -yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset=%d)", dimensions, yoffset);
return GL_TRUE;
}
/* NOTE: we're adding the border here, not subtracting! */
if (yoffset + height > (GLint) texImage->Height + yBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(yoffset+height)", dimensions);
return GL_TRUE;
}
}
/* check z offset */
if (dimensions > 2) {
GLint zBorder = (target == GL_TEXTURE_2D_ARRAY) ? 0 : texImage->Border;
if (zoffset < -zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset)", dimensions);
return GL_TRUE;
}
if (zoffset > (GLint) texImage->Depth + zBorder) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCopyTexSubImage%dD(zoffset+depth)", dimensions);
return GL_TRUE;
}
}
if (_mesa_is_format_compressed(texImage->TexFormat)) {
if (compressedteximage_only_format(ctx, texImage->InternalFormat)) {
@ -2544,14 +2505,6 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
"glCopyTexSubImage%dD(no compression for format)", dimensions);
return GL_TRUE;
}
if (error_check_subtexture_dimensions(ctx, "glCopyTexSubImage",
dimensions, texImage->TexFormat,
xoffset, yoffset, width, height,
texImage->Width,
texImage->Height)) {
return GL_TRUE;
}
}
if (texImage->InternalFormat == GL_YCBCR_MESA) {
@ -3584,32 +3537,6 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
return GL_TRUE;
}
/* check for negative offsets */
if (xoffset < 0 || yoffset < 0 || zoffset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(xoffset=%d yoffset=%d "
"zoffset=%d)", dims, xoffset, yoffset, zoffset);
return GL_TRUE;
}
/* check for bad width, height, depth */
if (width < 0 || height < 0 || depth < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(width=%d height=%d depth=%d)",
dims, width, height, depth);
return GL_TRUE;
}
/* check offset + size */
if (xoffset + width > texImage->Width ||
yoffset + height > texImage->Height ||
zoffset + depth > texImage->Depth) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glCompressedTexSubImage%uD(x+width, y+height, z+depth)",
dims);
return GL_TRUE;
}
if (compressedteximage_only_format(ctx, format)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage%uD(format=0x%x cannot be updated)"
@ -3618,9 +3545,8 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
}
if (error_check_subtexture_dimensions(ctx, "glCompressedTexSubImage", dims,
texImage->TexFormat,
xoffset, yoffset, width, height,
texImage->Width, texImage->Height)) {
texImage, xoffset, yoffset, zoffset,
width, height, depth)) {
return GL_TRUE;
}